1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 boolean NextValidEvent(Event *);
20 void HandleOtherEvents(Event *);
21 void ClearEventQueue(void);
22 void ClearPlayerAction(void);
23 void SleepWhileUnmapped(void);
25 void HandleExposeEvent(ExposeEvent *);
26 void HandleButtonEvent(ButtonEvent *);
27 void HandleMotionEvent(MotionEvent *);
28 #if defined(TARGET_SDL2)
29 void HandleWheelEvent(WheelEvent *);
30 void HandleWindowEvent(WindowEvent *);
31 void HandleFingerEvent(FingerEvent *);
32 void HandleTextEvent(TextEvent *);
33 void HandlePauseResumeEvent(PauseResumeEvent *);
35 void HandleKeysDebug(Key);
36 void HandleKeyEvent(KeyEvent *);
37 void HandleFocusEvent(FocusChangeEvent *);
38 void HandleClientMessageEvent(ClientMessageEvent *);
39 void HandleWindowManagerEvent(Event *);
41 void HandleNoEvent(void);
42 void HandleToonAnimations(void);
44 void HandleButton(int, int, int, int);
45 void HandleKey(Key, int);
46 void HandleJoystick();
47 void HandleSpecialGameControllerButtons(Event *);
48 void HandleSpecialGameControllerKeys(Key, int);