1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 boolean NextValidEvent(Event *);
20 void HandleOtherEvents(Event *);
21 void ClearAutoRepeatKeyEvents(void);
22 void ClearEventQueue(void);
23 void ClearPlayerAction(void);
24 void SleepWhileUnmapped(void);
26 void HandleExposeEvent(ExposeEvent *);
27 void HandleButtonEvent(ButtonEvent *);
28 void HandleMotionEvent(MotionEvent *);
29 #if defined(TARGET_SDL2)
30 void HandleWheelEvent(WheelEvent *);
31 void HandleWindowEvent(WindowEvent *);
32 void HandleFingerEvent(FingerEvent *);
33 void HandleTextEvent(TextEvent *);
34 void HandlePauseResumeEvent(PauseResumeEvent *);
36 void HandleKeysDebug(Key);
37 void HandleKeyEvent(KeyEvent *);
38 void HandleFocusEvent(FocusChangeEvent *);
39 void HandleClientMessageEvent(ClientMessageEvent *);
40 void HandleWindowManagerEvent(Event *);
42 void HandleToonAnimations(void);
44 void HandleButton(int, int, int, int);
45 void HandleKey(Key, int);
46 void HandleJoystick(void);
47 void HandleSpecialGameControllerButtons(Event *);
48 void HandleSpecialGameControllerKeys(Key, int);
50 boolean DoKeysymAction(int);