1 /***********************************************************
2 * Artsoft Retro-Game Library *
3 *----------------------------------------------------------*
4 * (c) 1994-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
17 #include "libgame/libgame.h"
18 #include "game_em/export.h"
19 #include "game_sp/export.h"
24 /* ========================================================================= */
25 /* functions and definitions exported from main program to game_em */
26 /* ========================================================================= */
28 extern void SetBitmaps_EM(Bitmap **);
29 extern void UpdateEngineValues(int, int);
30 extern void DrawAllGameValues(int, int, int, int, int);
32 extern int getNumActivePlayers_EM();
33 extern int getGameFrameDelay_EM(int);
35 extern void PlayLevelSound_EM(int, int, int, int);
36 extern void InitGraphicInfo_EM(void);
38 void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
39 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
40 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int);
43 /* ========================================================================= */
44 /* functions and definitions exported from main program to game_sp */
45 /* ========================================================================= */
48 extern void SetBitmaps_SP(Bitmap **);
51 void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int);
52 int getGraphicInfo_Delay(int);
53 boolean isNextAnimationFrame_SP(int, int);
56 #endif /* ENGINES_H */