1 #=============================================================================#
2 # Makefile for Rocks'n'Diamonds #
3 # (c) 1995-2002 Holger Schemel, info@artsoft.org #
4 #=============================================================================#
8 ifndef PLATFORM # platform not specified -- try auto detection
16 ifdef X11_PATH # path to X11 specified by top level Makefile
17 XINC_PATH = $(X11_PATH)/include
18 XLIB_PATH = $(X11_PATH)/lib
19 X11_INCL = -I$(XINC_PATH)
20 X11_LIBS = -L$(XLIB_PATH)
29 ifeq ($(PLATFORM),msdos) # MS-DOS native compiling
34 PROGNAME = ../$(PROGBASE).exe
36 SYS_CFLAGS = -DTARGET_X11
37 SYS_LDFLAGS = -s -lalleg
39 else # Unix or cross-compiling for MS-DOS and Win32
43 PROGBASE = rocksndiamonds
44 PROGNAME = ../$(PROGBASE)
46 ifeq ($(PLATFORM),solaris)
47 EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
51 ifeq ($(PLATFORM),macosx)
52 # PROGNAME = ../Rocks\'n\'Diamonds.app/Contents/MacOS/$(PROGBASE)
57 ifeq ($(PLATFORM),unix)
61 ifeq ($(PLATFORM),cross-msdos)
63 PROGNAME = ../$(PROGBASE).exe
67 ifeq ($(PLATFORM),cross-win32)
68 PROGNAME = ../$(PROGBASE).exe
73 SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
74 SYS_LDFLAGS = $(X11_LIBS) -lX11
78 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
79 SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs)
82 ifeq ($(TARGET),allegro)
83 SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
87 endif # (PLATFORM != msdos)
90 ifdef RO_GAME_DIR # path to read-only game data specified
91 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
94 ifdef RW_GAME_DIR # path to writable game data specified
95 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
98 ifdef SCORE_ENTRIES # number of score entries per player specified
99 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
102 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
105 CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK)
107 # PROFILING = $(PROFILING_FLAGS)
109 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
110 OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
111 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
112 # OPTIONS = -O3 -Wall -ansi -pedantic
113 # OPTIONS = -O3 -Wall
115 # OPTIONS = -DSYSV -Ae # may be needed for HP-UX
117 ifdef BUILD_DIST # distribution build
121 CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG)
122 LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
153 TIMESTAMP_FILE = conftime.h
156 LIBGAME = $(LIBDIR)/libgame.a
158 ICONBASE = windows_icon
159 ifeq ($(PLATFORM),cross-win32)
160 ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp
165 all: libgame_dir $(PROGNAME)
167 $(PROGNAME): $(LIBGAME) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
168 $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME)
171 @$(MAKE) -C $(LIBDIR)
173 @$(MAKE) -C $(LIBDIR)
175 $(TIMESTAMP_FILE): $(SRCS)
176 @date '+"[%Y-%m-%d %H:%M]"' \
177 | sed -e 's/^/#define COMPILE_DATE_STRING /' \
181 $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32)
182 echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
185 $(CC) $(PROFILING) $(CFLAGS) -c $*.c
188 $(MAKE) -C $(LIBDIR) clean
193 $(RM) $(ICONBASE).ico
200 clean: clean-obj clean-ico clean-bin
203 #-----------------------------------------------------------------------------#
204 # development only stuff #
205 #-----------------------------------------------------------------------------#
207 dist-clean: clean-obj
210 $(MAKE) -C $(LIBDIR) depend
211 for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
213 ifeq (.depend,$(wildcard .depend))