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2 Compiling and installing Rocks'n'Diamonds
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5 To compile the game, you either need the new SDL2 library (recommended) or the
6 old SDL 1.2 library. In addition, you also need the libraries SDL_image,
7 SDL_mixer (including the SMPEG library if you want MP3 support) and SDL_net.
9 Please install these libraries before building Rocks'n'Diamonds.
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13 Linux and other Unix systems (including Mac OS X):
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16 Just run "make" to build the game using either SDL2 or SDL (whatever being
19 Run "make sdl" or "make sdl2" to explicitly use either SDL 1.2 or SDL2.
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23 Windows with gcc (native or cross-compiling)
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26 To build the game natively, just proceed as described above for Unix systems.
28 To cross-compile the game for Windows, run "cross-win32". You probably have to
29 adjust the path to the Windows cross-compiler defined in "CROSS_PATH_WIN32" in
30 the top-level Makefile.
35 If you have any comments, corrections or suggestions regarding the Makefiles,
36 please let me know at "info@artsoft.org". Thanks!