2 * added option "reachable despite gravity" for gravity movement
3 * changed gravity movement of most classic walkable and passable
4 elements back to "not reachable" (for compatibility reasons)
7 * fixed (removed) "indestructible" / "can explode" dependency in editor
8 * fixed (removed) "accessible inside" / "protected" dependency
9 * fixed (removed) "step mode" / "shield time" dependency
12 * fixed dynabombs exploding now into anything diggable
13 * fixed Supaplex style gravity movement into buggy base now impossible
14 * added pressing key "space" as valid action to select menu options
17 * added "replace when walkable" to relocate player to walkable element
18 * added "enter"/"leave" event for elements affected by relocation
19 * fixed "direct"/"indirect" change order also for "when change" event
20 * fixed graphical bug when pushing things from elements walkable inside
23 * fixed graphic bug when player is snapping while moving in old levels
24 * fixed bug when a moving custom element leaves a player element behind
25 * fixed bug with mole not disappearing when moving into acid pool
26 * fixed bug with incomplete path setting when using "--basepath" option
27 * moving CE can now leave walkable elements behind under the player
28 * when relocating, player can be set on walkable element now
29 * fixed another gravity movement bug
32 * uploaded pre-release (test) version 3.1.0-2 binary and source code
35 * added "collectible" and "removable" to extended replacement types
36 (where "removable" replaces "diggable" and "collectible" elements)
37 * added "collectible & throwable" (to throw element to the next field)
38 * fixed bug with CEs digging elements that are just about to explode
39 * changed mouse cursor now always being visible when game is paused
42 * added possibility to push/press accessible elements from a side that
44 * fixed bug with not setting actual date when appending to tape
47 * fixed bug with incorrectly initialized custom element editor graphics
50 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
51 - number of levels corrected from 18 to 17 in "levelinfo.conf"
54 * fixed bug with destroyed robot wheel still attracting robots forever
55 * fixed bug with time gate switch deactivating after robot wheel time
56 (while the time gate itself is not affected by this misbehaviour)
57 * changed behaviour of BD style amoeba to always get blocked by player
58 (before it was different when there were non-BD elements in level)
59 * fixed bug with player destroying indestructable elements with shield
62 * added option to make growing elements grow into anything diggable
63 (for the various amoeba types, biomaze and "game of life")
66 * fixed bug with movable elements not moving after left behind by CEs
67 * changed gravity movement to anything diggable, not only sand/base
68 * optionally allowing passing to walkable element, not only empty space
69 * added option "can pass to walkable element" for players
70 * finally fixed gravity movement (hopefully)
73 * fixed bug with movable elements not moving anymore after falling down
76 * fixed another bug with custom elements digging and leaving elements
77 * fixed bug with "along left/right side" and automatic start direction
78 * trigger elements now also displayed when "more custom" deactivated
79 * fixed bug with clipboard element initialized when loading new level
80 * added option "drop delay" to set delay before dropping next element
83 * uploaded pre-release (test) version 3.1.0-1 binary and source code
86 * added copy and paste functions for custom change pages
87 * enhanced graphical display and functionality of tape recorder
88 * fixed bug with custom elements digging and leaving elements
91 * added move speed faster than "very fast" for custom elements
92 * fixed bug with 3+3 style explosions and missing border content
93 * fixed little bug when copying custom elements in the editor
94 * enhanced custom element changes by more side trigger actions
97 * added option "no scrolling when relocating" for instant teleporting
98 * uploaded pre-release (test) version 3.1.0-0 binary and source code
101 * added trigger element and trigger player to use as target elements
102 * added copy and paste functions for custom and group elements
105 * fixed graphical bug when displaying explosion animations
106 * fixed bug when appending to tapes, resulting in broken tapes
107 * re-recorded a few tapes broken by fixing gravity checking bug
110 * "can move into acid" property now for all elements independently
111 * "can fall into acid" property for player stored in same bitfield now
112 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
113 * version number set to 3.1.0 (finally!)
116 * changed tape recording to only record input, not programmed actions
119 * fixed totally broken (every 8th frame skipped) step-by-step recording
120 * fixed bug with requester not displayed when quick-loading interrupted
121 * added option "can fall into acid (with gravity)" for players
122 * fixed bug with player not falling when snapping down with gravity
125 * fixed bug which messed up key config when using keypad number keys
128 * fixed bug which allowed moving upwards even when gravity was active
129 * fixed bug with missing error handling when dumping levels or tapes
132 * added different colored editor graphics for Supaplex gravity tubes
135 * fixed bug that allowed solvable tapes for unsolvable levels
138 * use unlimited number of droppable elements when "count" set to zero
139 * added option to use step limit instead of time limit for level
142 * added player and change page as trigger for custom element change
145 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
148 * fixed bug with dark yamyam changing to acid when moving over acid
149 * fixed handling of levels with more than 999 seconds level time
150 (example: level 76 of "Denmine")
153 * "spring push bug" reintroduced as configurable element property
154 * fixed bug with missing properties for "mole"
155 * fixed bug that showed up when fixing the above "mole" properties bug
156 * added option "can move into acid" for all movable elements
157 * fixed graphical bug for elements moving into acid
158 * changed event handling to handle all pending events before going on
161 * fixed bug which caused all CE change pages to be ignored which had
162 the same change event, but used a different element side
163 (reported by Simon Forsberg)
165 * fixed bug which caused elements that can move and fall and that are
166 transported by a conveyor belt to continue moving into that direction
167 after leaving the conveyor belt, regardless of their own movement
168 type; only elements which can not move are transported now
169 (reported by Simon Forsberg)
171 * fixed bug which could cause an array overflow in RelocatePlayer()
172 (reported by Niko Böhm)
174 * changed Emerald Mine style "passable / over" elements to "protected"
175 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
177 * added new option to select from which side a "walkable/passable"
178 element can be entered
181 * added explosion and ignition delay for elements that can explode
184 * fixed bug which caused player not being protected against enemies
185 when a CE was "walkable / inside" and was not "indestructible"
186 * added "walkable/passable" fields to be "protected/unprotected"
187 against enemies, even if not accessible "inside" but "over/under"
190 * corrected move pattern to 32 bit and initial move direction to 8 bit
193 * added second custom element base configuration page
196 * added some special EMC mappings to Emerald Mine level loader
197 (also covering previously unknown element in level 0 of "Bondmine 8")
200 * added option to block last field when player is moving (for Supaplex)
201 * adjusted push delay of Supaplex elements
202 * removed delays for envelopes etc. when replaying with maximum speed
203 * fixed bug when dropping element on a field that just changed to empty
206 * fixed bug: infotrons can now smash yellow disks
207 * fixed bug: when gravity active, port above player can now be entered
208 * removed "one white dot" mouse pointer which irritated some people
211 * added "choice type" for group element selection
214 * fixed bug with initial invulnerability of non-yellow player
217 * added level loader for loading native Supaplex packed levels
218 (including multi-part levels like the "splvls99" levels)
221 * fixed bug which allowed creating emeralds by escaping explosions
224 * custom elements can change (limited) or leave (unlimited) elements
225 * finally added multiple matches using group elements
226 * added shortcut to dump brush (type ":DB" in editor) for use in forum
229 * added new start movement type "previous" for continued CE movement
230 * added new start movement type "random" for random CE movement start
233 * added new element "sokoban_field_player" needed for Sokoban levels
234 (thanks to Ed Booker for pointing this out!)
237 * added elements that can be digged or left behind by custom elements
240 * added group elements for multiple matches and random element creation
243 * fixed some graphical errors displayed in old levels
246 * fixed wrong double speed movement after passing closing gates
249 * added level loader for loading native Emerald Mine levels
252 * changes for "shooting" style CE movement
255 * Happy New Year! ;-)
258 * changed default snap/drop keys from left/right Shift to Control keys
261 * fixed bug with dead player getting reanimated from custom element
264 * fixed bug with wrong penguin graphics (when entering exit)
267 * fixed bug with wrong "Murphy" graphics (when digging etc.)
270 * version number set to 3.0.9
273 * version 3.0.8 released
276 * added function checked_free()
279 * fixed bug with double nut cracking sound
280 (by eliminating "default element action sound" assignment in init.c)
283 * fixed crash when no music info files are available
286 * fixed boring and sleeping sounds
289 * added "maze runner" and "maze hunter" movement types
290 * added extended collision conditions for custom elements
293 * added warnings for undefined token values in artwork config files
296 * added menu entry for level set information to the info screen
299 * fixed bug with wrong default impact sound for colored emeralds
302 * added several sub-screens for the info screen
303 * menu text now also clickable (not only blue/red sphere left of it)
306 * added configurable "bored" and "sleeping" animations for the player
307 * added "awakening" sound for player when waking up after sleeping
310 * added "copy" and "exchange" functions for custom elements to editor
313 * added configurable element animations for info screen
316 * added configurable music credits for info screen
319 * finally fixed tape recording when player is created from CE change
322 * added "editorsetup.conf" for editor element list configuration
325 * added "musicinfo.conf" for menu and level music configuration
328 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
329 (that only showed up on Linux, but not on Windows systems)
332 * fixed turning movement of butterflies and fireflies (no frame reset)
333 * enhanced sniksnak turning movement (two steps instead of only one)
336 * version number set to 3.0.8
339 * version 3.0.7 released
342 * fixed reset of player animation frame when, for example,
343 walking, digging or collecting share the same animation
344 * fixed CE with "deadly when touching" exploding when touching amoeba
347 * fixed tape recording when player is created from CE element change
350 * introduced "turning..." action graphic for elements with move delay
351 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
352 * added turning animations for bug, spaceship and sniksnak
355 * prevent "extended" changed elements from delay change in same frame
358 * fixed bug when pushing element that can move away to the side
359 (like pushing falling elements, but now with moving elements)
362 * finally fixed serious bug in code for delayed element pushing (again)
365 * unavailable setup options now marked as "n/a" instead of "off"
366 * new boolean directive "latest_engine" for "levelinfo.conf": when set
367 to "true", levels are always played with the latest game engine,
368 which is desired for levels that are imported from other games; all
369 other levels are played with the engine version stored in level file
370 (which is normally the engine version the level was created with)
373 * fixed serious bug in code for delayed element pushing
374 * fixed little bug in animation frame selection for pushed elements
375 * speed-up of reading config file for verbose output
378 * added configuration option for opening and closing Supaplex exit
379 * added configuration option for moving up/down animation for Murphy
380 * fixed incorrectly displayed animation for attacking dragon
381 * fixed bug with not setting initial gravity for each new game
382 * fixed bug with teleportation of player by custom element change
383 * fixed bug with player not getting smashed by rock sometimes
386 * version number set to 3.0.7
389 * version 3.0.6 released
392 * added support for MP3 music for SDL version through SMPEG library
395 * fixed bug when initializing font graphic structure
396 * fixed bug with animation mode "pingpong" when using only 1 frame
397 * fixed bug with extended change target introduced in 3.0.5
398 * fixed bug where passing over moving element doubles player speed
399 * fixed bug with elements continuing to move into push direction
400 * fixed bug with duplicated player when dropping bomb with shield on
401 * added "switching" event for custom elements ("pressing" only once)
402 * fixed switching bug (resetting flag when not switching but not idle)
405 * fixed element tokens for certain file elements with ".active" etc.
408 * version number set to 3.0.6
411 * version 3.0.5 released
414 * now four envelope elements available
415 * font, background, animation and sound for envelope now configurable
416 * main menu doors opening/closing animation type now configurable
419 * active/inactive sides configurable for custom element changes
420 * new movement type "move when pushed" available for custom elements
423 * fixed bug in multiple config pages loader code that caused crashes
426 * enhanced (remaining low-resolution) Supaplex graphics
429 * version number set to 3.0.5
432 * version 3.0.4 released
434 2003-09-12 src/tools.c
435 * fixed bug in custom definition of crumbled element graphics
437 2003-09-11 src/files.c
438 * fixed bug in multiple config pages code that caused crashes
441 * version number set to 3.0.4
444 * version 3.0.3 released
447 * added music to Supaplex classic level set
449 2003-09-07 src/libgame/misc.c
450 * added support for loading various music formats through SDL_mixer
452 2003-09-06 (various source files)
453 * fixed several nasty bugs that may have caused crashes on some systems
454 * added envelope content which gets displayed when collecting envelope
455 * added multiple change event pages for custom elements
457 2003-08-24 src/game.c
458 * fixed problem with player animation when snapping and moving
460 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
461 * fixed problem with flickering when drawing toon animations
463 2003-08-23 src/libgame/sdl.c
464 * fixed problem with setting mouse cursor in SDL version in fullscreen
466 2003-08-23 src/game.c
467 * fixed bug (missing array boundary check) which could crash the game
470 * version number set to 3.0.3
473 * version 3.0.2 released
475 2003-08-21 src/game.c
476 * fixed bug with creating inaccessible elements at player position
478 2003-08-20 src/init.c
479 * fixed bug with not finding current level artwork directory
481 2003-08-20 src/files.c
482 * fixed bug with choosing wrong engine version when playing tapes
483 * fixed bug with messing up custom element properties in 3.0.0 levels
486 * version number set to 3.0.2
489 * version 3.0.1 released
491 2003-08-17 (no source files affected)
492 * changed all "classic" PCX image files with 16 colors or less to
493 256 color (8 bit) storage format, because the Allegro game library
494 cannot handle PCX files with less than 256 colors (contributed
495 graphics are not affected and might look wrong in the DOS version)
497 2003-08-16 src/init.c
498 * fixed bug which (for example) crashed the level editor when defining
499 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
500 (only set to default) -- invalid graphics now set to default graphic
502 2003-08-16 src/init.c
503 * fixed graphical bug of player digging/collecting/snapping element
504 when no corresponding graphic/animation is defined for this action,
505 resulting in player being drawn as EL_EMPTY (which should only be
506 done to elements being collected, but not to the player)
508 2003-08-16 src/game.c
509 * fixed small graphical bug of player not totally moving into exit
511 2003-08-16 src/libgame/setup.c
512 * fixed bug with wrong MS-DOS 8.3 filename conversion
514 2003-08-16 src/tools.c
515 * fixed bug with invisible mouse cursor when pressing ESC while playing
517 2003-08-16 (various source files)
518 * added another 128 custom elements (disabled in editor by default)
520 2003-08-16 src/editor.c
521 * fixed NULL string bug causing Solaris to crash in sprintf()
523 2003-08-16 src/screen.c
524 * fixed drawing over scrollbar on level selection with custom fonts
526 2003-08-15 src/game.c
527 * cleanup of simple sounds / loop sounds / music settings
529 2003-08-08 (various source files)
530 * added custom element property for dropping collected elements
532 2003-08-08 src/conf_gfx.c
533 * fixed bug with missing graphic for active red disk bomb
535 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
536 * extended variable "level.gravity" to "level.initial_gravity" and
537 "game.current_gravity" to prevent level setting from being changed
538 by playing the level (keeping the runtime value after playing)
540 * fixed graphics bug when digging element that has 'crumbled' graphic
541 definition, but not 'diggable' graphic definition
544 * version number set to 3.0.1
547 * version 3.0.0 released
550 * various bug fixes; among others:
551 - fixed bug with pushing spring over empty space
552 - fixed bug with leaving tube while placing dynamite
553 - fixed bug with explosion of smashed penguins
554 - allow Murphy player graphic in levels with non-Supaplex elements
558 * I have forgotten to document changes for some time
561 * pre-release version 2.2.0rc1 released
564 * version number set to 2.1.2
567 * version 2.1.1 released
570 * version number set to 2.1.1
573 * version 2.1.0 released
576 * version number set to 2.1.0
578 2002-04-03 to 2002-05-19 (various source files)
579 * graphics, sounds and music now fully configurable
580 * bug fixed that prevented walking through tubes when gravity on
582 2002-04-02 src/events.c, src/editor.c
583 * Make Escape key less aggressive when playing or when editing level.
584 This can be configured as an option in the setup menu. (Default is
585 "less aggressive" which means "ask user if something can be lost"
586 when pressing the Escape key.)
588 2002-04-02 src/screen.c
589 * Added "graphics setup" screen.
591 2002-04-01 src/screen.c
592 * Changed "choose level" setup screen stuff to be more generic (to
593 make it easier to add more "choose from generic tree" setup screens).
595 2002-04-01 src/config.c, src/timestamp.h
596 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
597 automatically gets created by "src/Makefile" and contains an actual
598 compile-time timestamp to identify development versions of the game).
600 2002-03-31 src/tape.c, src/events.c
601 * Added quick game/tape save/load functions to tape stuff which can be
602 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
603 loads previously recorded tape and directly goes into recording mode
604 from the end of the tape (therefore appending to the tape).
606 2002-03-31 src/tape.c
607 * Added "index mark" function to tape recorder. When playing or
608 recording, "eject" button changes to "index" button. Setting index
609 mark is not yet implemented, but pressing index button when playing
610 allows very quick advancing to end of tape (when normal playing),
611 very fast forward mode (when playing with normal fast forward) or
612 very fast reaching of "pause before end of tape" (when playing with
613 "pause before end" playing mode).
615 2002-03-30 src/cartoons.c
616 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
618 2002-03-29 src/screen.c
619 * Changed setup screen stuff to be more generic (to make it easier
620 to add more setup screens).
622 2002-03-23 src/main.c, src/main.h
623 * Various changes due to the introduction of the new libgame files
624 "setup.c" and "joystick.c".
626 2002-03-23 src/files.c
627 * Generic parts of "src/files.c" (mainly setup and level directory
628 stuff) moved to new libgame file "src/libgame/setup.c".
630 2002-03-23 src/joystick.c
631 * File "src/joystick.c" moved to libgame source tree, with
632 correspondig changes.
634 2002-03-22 src/screens.c
635 * "HandleChooseLevel()": Another bug in level series navigation fixed.
636 (Wrong level series information displayed when entering main group.)
638 2002-03-22 src/editor.c
639 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
641 2002-03-22 src/editor.c
642 * Changed behaviour of "Escape" key in level editor to be more
643 intuitive: When in "Element Properties" or "Level Info" mode,
644 return to "Drawing Mode" instead of leaving the level editor.
646 2002-03-21 src/game.c, src/editor.c, src/files.c
647 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
648 gems (emeralds, diamonds, ...) slipping down from normal wall,
649 steel wall and growing wall (as in E.M.C. style levels). Although
650 the behaviour of contributed and private levels wasn't changed (due
651 to the use of "level.game_version"; see previous entry), editing
652 those levels will (of course) change the behaviour accordingly.
654 This change seems a bit too hard after thinking about it, because
655 the EM style behaviour is not the "expected" behaviour (gems would
656 normally only slip down from "rounded" walls). Therefore this was
657 now changed to an element property for gem style elements, with the
658 default setting "off" (which means: no special EM style behaviour).
659 To fix older converted levels, this flag is set to "on" for pre-2.0
660 levels that are neither contributed nor private levels.
662 2002-03-20 src/files.h
663 * Corrected settings for "level.game_version" depending of level type.
664 (Contributed and private levels always get played with game engine
665 version they were created with, while converted levels always get
666 played with the most recent version of the game engine, to let new
667 corrections of the emulation behaviour take effect.)
669 2002-03-20 src/main.h
670 * Added "#include <time.h>". This seems to be needed by "tape.c" for
671 compiling the SDL version on some systems.
672 Thanks to the several people who pointed this out.
675 * Version number set to 2.0.2.
678 * Version 2.0.1 released.
680 2002-03-18 src/screens.c
681 * "HandleChooseLevel()": Small bug in level series navigation fixed.
683 2002-03-18 src/files.c [src/libgame/misc.c]
684 * Moved some common functions from src/files.c to src/libgame/misc.c.
686 2002-03-18 src/files.c [src/libgame/misc.c]
687 * Changed permissions for new directories and saved files (especially
688 score files) according to suggestions of Debian users and mantainers.
689 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
691 2002-03-17 src/files.c
692 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
693 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
694 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
695 for levels and "TAPE" for tapes). Old "cookie" style format is
696 still supported for reading. New level and tape files are written
699 * New IFF chunk "VERS" contains version numbers for file and game
700 (where "game version" is the version of the program that wrote the
701 file, and "file version" is a version number to distinguish files
702 with different format, for example after adding new features).
704 2002-03-15 src/screen.c
705 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
706 (Before, you heard a mixture of the in-game music and the
709 2002-03-14 src/events.c
710 * Function "DumpTape()" (files.c) now available by pressing 't' from
711 main menu (when in DEBUG mode).
713 2002-03-14 src/game.c
714 * "GameWon()": When game was won playing a tape, now there is no delay
715 raising the score and no corresponding sound is played.
717 2002-03-14 src/files.c
718 * Changed "LoadTape()" for real chunk support and also adjusted
719 "SaveTape()" accordingly.
721 2002-03-14 src/game.c, src/tape.c, src/files.c
722 * Important changes to tape format: The old tape format stored all
723 actions with a real effect with a corresponding delay between the
724 stored actions. This had some major disadvantages (for example,
725 push delays had to be ignored, pressing a button for some seconds
726 mutated to several single button presses because of the non-action
727 delays between two action frames etc.). The new tape format just
728 stupidly records all device actions and replays them later. I really
729 don't know why I haven't solved it that way before?! Old-style tapes
730 (with tape file version less than 2.0) get converted to the new
731 format on-the-fly when loading and can therefore still be played;
732 only some minor parts of the old-style tape handling code was needed.
733 (A perfect conversion is not possible, because there is information
734 missing about the device actions between two action frames.)
736 2002-03-14 src/files.c
737 * New function "DumpTape()" to dump the contents of the current tape
738 in a human readable format.
740 2002-03-14 src/game.c
741 * Small tape bug fixed: When automatically advancing to next level
742 after a game was won, the tape from the previous level still was
743 loaded as a tape for the new level.
745 2002-03-14 src/tape.c
746 * Small graphical bug fixed: When pressing ""Record" or "Play" on
747 tape, cartoons did not get completely removed because
748 StopAnimation() was not called.
750 2002-03-13 src/files.c
751 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
752 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
753 size even when using 16-bit elements). Added new chunk "CNT2" for
754 16-bit amoeba content (previously written in 8-bit field in "HEAD"
755 chunk even when content was 16-bit element). "CNT2" should now be
756 able to store content for arbitrary elements (up to eight blocks of
757 3 x 3 element arrays). All "CNT2" elements will always be stored as
758 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
760 2002-03-13 src/files.c
761 * Changed "LoadLevel()" for real chunk support.
763 2002-03-12 src/game.c
764 * Fixed problem (introduced after 2.0.0 release) with penguins
765 not getting killed by enemies
767 2002-02-24 src/game.c, src/main.h
768 * Added "player->is_moving"; now "player->last_move_dir" does
769 not contain any information if the player is just moving at
771 Before, "player->last_move_dir" was misused for this purpose
772 for the robot stuff (robots don't kill players when they are
773 moving). But setting "player->last_move_dir" to MV_NO_MOVING
774 broke tapes when walking through pipes!
775 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
776 in a continuous movement. This fact is ignored for friends and