2 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
3 * added network multiplayer code for Windows (thanks to Niko Böhm)
6 * added option "reachable despite gravity" for gravity movement
7 * changed gravity movement of most classic walkable and passable
8 elements back to "not reachable" (for compatibility reasons)
11 * fixed (removed) "indestructible" / "can explode" dependency in editor
12 * fixed (removed) "accessible inside" / "protected" dependency
13 * fixed (removed) "step mode" / "shield time" dependency
16 * fixed dynabombs exploding now into anything diggable
17 * fixed Supaplex style gravity movement into buggy base now impossible
18 * added pressing key "space" as valid action to select menu options
21 * added "replace when walkable" to relocate player to walkable element
22 * added "enter"/"leave" event for elements affected by relocation
23 * fixed "direct"/"indirect" change order also for "when change" event
24 * fixed graphical bug when pushing things from elements walkable inside
27 * fixed graphic bug when player is snapping while moving in old levels
28 * fixed bug when a moving custom element leaves a player element behind
29 * fixed bug with mole not disappearing when moving into acid pool
30 * fixed bug with incomplete path setting when using "--basepath" option
31 * moving CE can now leave walkable elements behind under the player
32 * when relocating, player can be set on walkable element now
33 * fixed another gravity movement bug
36 * uploaded pre-release (test) version 3.1.0-2 binary and source code
39 * added "collectible" and "removable" to extended replacement types
40 (where "removable" replaces "diggable" and "collectible" elements)
41 * added "collectible & throwable" (to throw element to the next field)
42 * fixed bug with CEs digging elements that are just about to explode
43 * changed mouse cursor now always being visible when game is paused
46 * added possibility to push/press accessible elements from a side that
48 * fixed bug with not setting actual date when appending to tape
51 * fixed bug with incorrectly initialized custom element editor graphics
54 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
55 - number of levels corrected from 18 to 17 in "levelinfo.conf"
58 * fixed bug with destroyed robot wheel still attracting robots forever
59 * fixed bug with time gate switch deactivating after robot wheel time
60 (while the time gate itself is not affected by this misbehaviour)
61 * changed behaviour of BD style amoeba to always get blocked by player
62 (before it was different when there were non-BD elements in level)
63 * fixed bug with player destroying indestructable elements with shield
66 * added option to make growing elements grow into anything diggable
67 (for the various amoeba types, biomaze and "game of life")
70 * fixed bug with movable elements not moving after left behind by CEs
71 * changed gravity movement to anything diggable, not only sand/base
72 * optionally allowing passing to walkable element, not only empty space
73 * added option "can pass to walkable element" for players
74 * finally fixed gravity movement (hopefully)
77 * fixed bug with movable elements not moving anymore after falling down
80 * fixed another bug with custom elements digging and leaving elements
81 * fixed bug with "along left/right side" and automatic start direction
82 * trigger elements now also displayed when "more custom" deactivated
83 * fixed bug with clipboard element initialized when loading new level
84 * added option "drop delay" to set delay before dropping next element
87 * uploaded pre-release (test) version 3.1.0-1 binary and source code
90 * added copy and paste functions for custom change pages
91 * enhanced graphical display and functionality of tape recorder
92 * fixed bug with custom elements digging and leaving elements
95 * added move speed faster than "very fast" for custom elements
96 * fixed bug with 3+3 style explosions and missing border content
97 * fixed little bug when copying custom elements in the editor
98 * enhanced custom element changes by more side trigger actions
101 * added option "no scrolling when relocating" for instant teleporting
102 * uploaded pre-release (test) version 3.1.0-0 binary and source code
105 * added trigger element and trigger player to use as target elements
106 * added copy and paste functions for custom and group elements
109 * fixed graphical bug when displaying explosion animations
110 * fixed bug when appending to tapes, resulting in broken tapes
111 * re-recorded a few tapes broken by fixing gravity checking bug
114 * "can move into acid" property now for all elements independently
115 * "can fall into acid" property for player stored in same bitfield now
116 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
117 * version number set to 3.1.0 (finally!)
120 * changed tape recording to only record input, not programmed actions
123 * fixed totally broken (every 8th frame skipped) step-by-step recording
124 * fixed bug with requester not displayed when quick-loading interrupted
125 * added option "can fall into acid (with gravity)" for players
126 * fixed bug with player not falling when snapping down with gravity
129 * fixed bug which messed up key config when using keypad number keys
132 * fixed bug which allowed moving upwards even when gravity was active
133 * fixed bug with missing error handling when dumping levels or tapes
136 * added different colored editor graphics for Supaplex gravity tubes
139 * fixed bug that allowed solvable tapes for unsolvable levels
142 * use unlimited number of droppable elements when "count" set to zero
143 * added option to use step limit instead of time limit for level
146 * added player and change page as trigger for custom element change
149 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
152 * fixed bug with dark yamyam changing to acid when moving over acid
153 * fixed handling of levels with more than 999 seconds level time
154 (example: level 76 of "Denmine")
157 * "spring push bug" reintroduced as configurable element property
158 * fixed bug with missing properties for "mole"
159 * fixed bug that showed up when fixing the above "mole" properties bug
160 * added option "can move into acid" for all movable elements
161 * fixed graphical bug for elements moving into acid
162 * changed event handling to handle all pending events before going on
165 * fixed bug which caused all CE change pages to be ignored which had
166 the same change event, but used a different element side
167 (reported by Simon Forsberg)
169 * fixed bug which caused elements that can move and fall and that are
170 transported by a conveyor belt to continue moving into that direction
171 after leaving the conveyor belt, regardless of their own movement
172 type; only elements which can not move are transported now
173 (reported by Simon Forsberg)
175 * fixed bug which could cause an array overflow in RelocatePlayer()
176 (reported by Niko Böhm)
178 * changed Emerald Mine style "passable / over" elements to "protected"
179 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
181 * added new option to select from which side a "walkable/passable"
182 element can be entered
185 * added explosion and ignition delay for elements that can explode
188 * fixed bug which caused player not being protected against enemies
189 when a CE was "walkable / inside" and was not "indestructible"
190 * added "walkable/passable" fields to be "protected/unprotected"
191 against enemies, even if not accessible "inside" but "over/under"
194 * corrected move pattern to 32 bit and initial move direction to 8 bit
197 * added second custom element base configuration page
200 * added some special EMC mappings to Emerald Mine level loader
201 (also covering previously unknown element in level 0 of "Bondmine 8")
204 * added option to block last field when player is moving (for Supaplex)
205 * adjusted push delay of Supaplex elements
206 * removed delays for envelopes etc. when replaying with maximum speed
207 * fixed bug when dropping element on a field that just changed to empty
210 * fixed bug: infotrons can now smash yellow disks
211 * fixed bug: when gravity active, port above player can now be entered
212 * removed "one white dot" mouse pointer which irritated some people
215 * added "choice type" for group element selection
218 * fixed bug with initial invulnerability of non-yellow player
221 * added level loader for loading native Supaplex packed levels
222 (including multi-part levels like the "splvls99" levels)
225 * fixed bug which allowed creating emeralds by escaping explosions
228 * custom elements can change (limited) or leave (unlimited) elements
229 * finally added multiple matches using group elements
230 * added shortcut to dump brush (type ":DB" in editor) for use in forum
233 * added new start movement type "previous" for continued CE movement
234 * added new start movement type "random" for random CE movement start
237 * added new element "sokoban_field_player" needed for Sokoban levels
238 (thanks to Ed Booker for pointing this out!)
241 * added elements that can be digged or left behind by custom elements
244 * added group elements for multiple matches and random element creation
247 * fixed some graphical errors displayed in old levels
250 * fixed wrong double speed movement after passing closing gates
253 * added level loader for loading native Emerald Mine levels
256 * changes for "shooting" style CE movement
259 * Happy New Year! ;-)
262 * changed default snap/drop keys from left/right Shift to Control keys
265 * fixed bug with dead player getting reanimated from custom element
268 * fixed bug with wrong penguin graphics (when entering exit)
271 * fixed bug with wrong "Murphy" graphics (when digging etc.)
274 * version number set to 3.0.9
277 * version 3.0.8 released
280 * added function checked_free()
283 * fixed bug with double nut cracking sound
284 (by eliminating "default element action sound" assignment in init.c)
287 * fixed crash when no music info files are available
290 * fixed boring and sleeping sounds
293 * added "maze runner" and "maze hunter" movement types
294 * added extended collision conditions for custom elements
297 * added warnings for undefined token values in artwork config files
300 * added menu entry for level set information to the info screen
303 * fixed bug with wrong default impact sound for colored emeralds
306 * added several sub-screens for the info screen
307 * menu text now also clickable (not only blue/red sphere left of it)
310 * added configurable "bored" and "sleeping" animations for the player
311 * added "awakening" sound for player when waking up after sleeping
314 * added "copy" and "exchange" functions for custom elements to editor
317 * added configurable element animations for info screen
320 * added configurable music credits for info screen
323 * finally fixed tape recording when player is created from CE change
326 * added "editorsetup.conf" for editor element list configuration
329 * added "musicinfo.conf" for menu and level music configuration
332 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
333 (that only showed up on Linux, but not on Windows systems)
336 * fixed turning movement of butterflies and fireflies (no frame reset)
337 * enhanced sniksnak turning movement (two steps instead of only one)
340 * version number set to 3.0.8
343 * version 3.0.7 released
346 * fixed reset of player animation frame when, for example,
347 walking, digging or collecting share the same animation
348 * fixed CE with "deadly when touching" exploding when touching amoeba
351 * fixed tape recording when player is created from CE element change
354 * introduced "turning..." action graphic for elements with move delay
355 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
356 * added turning animations for bug, spaceship and sniksnak
359 * prevent "extended" changed elements from delay change in same frame
362 * fixed bug when pushing element that can move away to the side
363 (like pushing falling elements, but now with moving elements)
366 * finally fixed serious bug in code for delayed element pushing (again)
369 * unavailable setup options now marked as "n/a" instead of "off"
370 * new boolean directive "latest_engine" for "levelinfo.conf": when set
371 to "true", levels are always played with the latest game engine,
372 which is desired for levels that are imported from other games; all
373 other levels are played with the engine version stored in level file
374 (which is normally the engine version the level was created with)
377 * fixed serious bug in code for delayed element pushing
378 * fixed little bug in animation frame selection for pushed elements
379 * speed-up of reading config file for verbose output
382 * added configuration option for opening and closing Supaplex exit
383 * added configuration option for moving up/down animation for Murphy
384 * fixed incorrectly displayed animation for attacking dragon
385 * fixed bug with not setting initial gravity for each new game
386 * fixed bug with teleportation of player by custom element change
387 * fixed bug with player not getting smashed by rock sometimes
390 * version number set to 3.0.7
393 * version 3.0.6 released
396 * added support for MP3 music for SDL version through SMPEG library
399 * fixed bug when initializing font graphic structure
400 * fixed bug with animation mode "pingpong" when using only 1 frame
401 * fixed bug with extended change target introduced in 3.0.5
402 * fixed bug where passing over moving element doubles player speed
403 * fixed bug with elements continuing to move into push direction
404 * fixed bug with duplicated player when dropping bomb with shield on
405 * added "switching" event for custom elements ("pressing" only once)
406 * fixed switching bug (resetting flag when not switching but not idle)
409 * fixed element tokens for certain file elements with ".active" etc.
412 * version number set to 3.0.6
415 * version 3.0.5 released
418 * now four envelope elements available
419 * font, background, animation and sound for envelope now configurable
420 * main menu doors opening/closing animation type now configurable
423 * active/inactive sides configurable for custom element changes
424 * new movement type "move when pushed" available for custom elements
427 * fixed bug in multiple config pages loader code that caused crashes
430 * enhanced (remaining low-resolution) Supaplex graphics
433 * version number set to 3.0.5
436 * version 3.0.4 released
438 2003-09-12 src/tools.c
439 * fixed bug in custom definition of crumbled element graphics
441 2003-09-11 src/files.c
442 * fixed bug in multiple config pages code that caused crashes
445 * version number set to 3.0.4
448 * version 3.0.3 released
451 * added music to Supaplex classic level set
453 2003-09-07 src/libgame/misc.c
454 * added support for loading various music formats through SDL_mixer
456 2003-09-06 (various source files)
457 * fixed several nasty bugs that may have caused crashes on some systems
458 * added envelope content which gets displayed when collecting envelope
459 * added multiple change event pages for custom elements
461 2003-08-24 src/game.c
462 * fixed problem with player animation when snapping and moving
464 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
465 * fixed problem with flickering when drawing toon animations
467 2003-08-23 src/libgame/sdl.c
468 * fixed problem with setting mouse cursor in SDL version in fullscreen
470 2003-08-23 src/game.c
471 * fixed bug (missing array boundary check) which could crash the game
474 * version number set to 3.0.3
477 * version 3.0.2 released
479 2003-08-21 src/game.c
480 * fixed bug with creating inaccessible elements at player position
482 2003-08-20 src/init.c
483 * fixed bug with not finding current level artwork directory
485 2003-08-20 src/files.c
486 * fixed bug with choosing wrong engine version when playing tapes
487 * fixed bug with messing up custom element properties in 3.0.0 levels
490 * version number set to 3.0.2
493 * version 3.0.1 released
495 2003-08-17 (no source files affected)
496 * changed all "classic" PCX image files with 16 colors or less to
497 256 color (8 bit) storage format, because the Allegro game library
498 cannot handle PCX files with less than 256 colors (contributed
499 graphics are not affected and might look wrong in the DOS version)
501 2003-08-16 src/init.c
502 * fixed bug which (for example) crashed the level editor when defining
503 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
504 (only set to default) -- invalid graphics now set to default graphic
506 2003-08-16 src/init.c
507 * fixed graphical bug of player digging/collecting/snapping element
508 when no corresponding graphic/animation is defined for this action,
509 resulting in player being drawn as EL_EMPTY (which should only be
510 done to elements being collected, but not to the player)
512 2003-08-16 src/game.c
513 * fixed small graphical bug of player not totally moving into exit
515 2003-08-16 src/libgame/setup.c
516 * fixed bug with wrong MS-DOS 8.3 filename conversion
518 2003-08-16 src/tools.c
519 * fixed bug with invisible mouse cursor when pressing ESC while playing
521 2003-08-16 (various source files)
522 * added another 128 custom elements (disabled in editor by default)
524 2003-08-16 src/editor.c
525 * fixed NULL string bug causing Solaris to crash in sprintf()
527 2003-08-16 src/screen.c
528 * fixed drawing over scrollbar on level selection with custom fonts
530 2003-08-15 src/game.c
531 * cleanup of simple sounds / loop sounds / music settings
533 2003-08-08 (various source files)
534 * added custom element property for dropping collected elements
536 2003-08-08 src/conf_gfx.c
537 * fixed bug with missing graphic for active red disk bomb
539 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
540 * extended variable "level.gravity" to "level.initial_gravity" and
541 "game.current_gravity" to prevent level setting from being changed
542 by playing the level (keeping the runtime value after playing)
544 * fixed graphics bug when digging element that has 'crumbled' graphic
545 definition, but not 'diggable' graphic definition
548 * version number set to 3.0.1
551 * version 3.0.0 released
554 * various bug fixes; among others:
555 - fixed bug with pushing spring over empty space
556 - fixed bug with leaving tube while placing dynamite
557 - fixed bug with explosion of smashed penguins
558 - allow Murphy player graphic in levels with non-Supaplex elements
562 * I have forgotten to document changes for some time
565 * pre-release version 2.2.0rc1 released
568 * version number set to 2.1.2
571 * version 2.1.1 released
574 * version number set to 2.1.1
577 * version 2.1.0 released
580 * version number set to 2.1.0
582 2002-04-03 to 2002-05-19 (various source files)
583 * graphics, sounds and music now fully configurable
584 * bug fixed that prevented walking through tubes when gravity on
586 2002-04-02 src/events.c, src/editor.c
587 * Make Escape key less aggressive when playing or when editing level.
588 This can be configured as an option in the setup menu. (Default is
589 "less aggressive" which means "ask user if something can be lost"
590 when pressing the Escape key.)
592 2002-04-02 src/screen.c
593 * Added "graphics setup" screen.
595 2002-04-01 src/screen.c
596 * Changed "choose level" setup screen stuff to be more generic (to
597 make it easier to add more "choose from generic tree" setup screens).
599 2002-04-01 src/config.c, src/timestamp.h
600 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
601 automatically gets created by "src/Makefile" and contains an actual
602 compile-time timestamp to identify development versions of the game).
604 2002-03-31 src/tape.c, src/events.c
605 * Added quick game/tape save/load functions to tape stuff which can be
606 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
607 loads previously recorded tape and directly goes into recording mode
608 from the end of the tape (therefore appending to the tape).
610 2002-03-31 src/tape.c
611 * Added "index mark" function to tape recorder. When playing or
612 recording, "eject" button changes to "index" button. Setting index
613 mark is not yet implemented, but pressing index button when playing
614 allows very quick advancing to end of tape (when normal playing),
615 very fast forward mode (when playing with normal fast forward) or
616 very fast reaching of "pause before end of tape" (when playing with
617 "pause before end" playing mode).
619 2002-03-30 src/cartoons.c
620 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
622 2002-03-29 src/screen.c
623 * Changed setup screen stuff to be more generic (to make it easier
624 to add more setup screens).
626 2002-03-23 src/main.c, src/main.h
627 * Various changes due to the introduction of the new libgame files
628 "setup.c" and "joystick.c".
630 2002-03-23 src/files.c
631 * Generic parts of "src/files.c" (mainly setup and level directory
632 stuff) moved to new libgame file "src/libgame/setup.c".
634 2002-03-23 src/joystick.c
635 * File "src/joystick.c" moved to libgame source tree, with
636 correspondig changes.
638 2002-03-22 src/screens.c
639 * "HandleChooseLevel()": Another bug in level series navigation fixed.
640 (Wrong level series information displayed when entering main group.)
642 2002-03-22 src/editor.c
643 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
645 2002-03-22 src/editor.c
646 * Changed behaviour of "Escape" key in level editor to be more
647 intuitive: When in "Element Properties" or "Level Info" mode,
648 return to "Drawing Mode" instead of leaving the level editor.
650 2002-03-21 src/game.c, src/editor.c, src/files.c
651 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
652 gems (emeralds, diamonds, ...) slipping down from normal wall,
653 steel wall and growing wall (as in E.M.C. style levels). Although
654 the behaviour of contributed and private levels wasn't changed (due
655 to the use of "level.game_version"; see previous entry), editing
656 those levels will (of course) change the behaviour accordingly.
658 This change seems a bit too hard after thinking about it, because
659 the EM style behaviour is not the "expected" behaviour (gems would
660 normally only slip down from "rounded" walls). Therefore this was
661 now changed to an element property for gem style elements, with the
662 default setting "off" (which means: no special EM style behaviour).
663 To fix older converted levels, this flag is set to "on" for pre-2.0
664 levels that are neither contributed nor private levels.
666 2002-03-20 src/files.h
667 * Corrected settings for "level.game_version" depending of level type.
668 (Contributed and private levels always get played with game engine
669 version they were created with, while converted levels always get
670 played with the most recent version of the game engine, to let new
671 corrections of the emulation behaviour take effect.)
673 2002-03-20 src/main.h
674 * Added "#include <time.h>". This seems to be needed by "tape.c" for
675 compiling the SDL version on some systems.
676 Thanks to the several people who pointed this out.
679 * Version number set to 2.0.2.
682 * Version 2.0.1 released.
684 2002-03-18 src/screens.c
685 * "HandleChooseLevel()": Small bug in level series navigation fixed.
687 2002-03-18 src/files.c [src/libgame/misc.c]
688 * Moved some common functions from src/files.c to src/libgame/misc.c.
690 2002-03-18 src/files.c [src/libgame/misc.c]
691 * Changed permissions for new directories and saved files (especially
692 score files) according to suggestions of Debian users and mantainers.
693 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
695 2002-03-17 src/files.c
696 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
697 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
698 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
699 for levels and "TAPE" for tapes). Old "cookie" style format is
700 still supported for reading. New level and tape files are written
703 * New IFF chunk "VERS" contains version numbers for file and game
704 (where "game version" is the version of the program that wrote the
705 file, and "file version" is a version number to distinguish files
706 with different format, for example after adding new features).
708 2002-03-15 src/screen.c
709 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
710 (Before, you heard a mixture of the in-game music and the
713 2002-03-14 src/events.c
714 * Function "DumpTape()" (files.c) now available by pressing 't' from
715 main menu (when in DEBUG mode).
717 2002-03-14 src/game.c
718 * "GameWon()": When game was won playing a tape, now there is no delay
719 raising the score and no corresponding sound is played.
721 2002-03-14 src/files.c
722 * Changed "LoadTape()" for real chunk support and also adjusted
723 "SaveTape()" accordingly.
725 2002-03-14 src/game.c, src/tape.c, src/files.c
726 * Important changes to tape format: The old tape format stored all
727 actions with a real effect with a corresponding delay between the
728 stored actions. This had some major disadvantages (for example,
729 push delays had to be ignored, pressing a button for some seconds
730 mutated to several single button presses because of the non-action
731 delays between two action frames etc.). The new tape format just
732 stupidly records all device actions and replays them later. I really
733 don't know why I haven't solved it that way before?! Old-style tapes
734 (with tape file version less than 2.0) get converted to the new
735 format on-the-fly when loading and can therefore still be played;
736 only some minor parts of the old-style tape handling code was needed.
737 (A perfect conversion is not possible, because there is information
738 missing about the device actions between two action frames.)
740 2002-03-14 src/files.c
741 * New function "DumpTape()" to dump the contents of the current tape
742 in a human readable format.
744 2002-03-14 src/game.c
745 * Small tape bug fixed: When automatically advancing to next level
746 after a game was won, the tape from the previous level still was
747 loaded as a tape for the new level.
749 2002-03-14 src/tape.c
750 * Small graphical bug fixed: When pressing ""Record" or "Play" on
751 tape, cartoons did not get completely removed because
752 StopAnimation() was not called.
754 2002-03-13 src/files.c
755 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
756 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
757 size even when using 16-bit elements). Added new chunk "CNT2" for
758 16-bit amoeba content (previously written in 8-bit field in "HEAD"
759 chunk even when content was 16-bit element). "CNT2" should now be
760 able to store content for arbitrary elements (up to eight blocks of
761 3 x 3 element arrays). All "CNT2" elements will always be stored as
762 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
764 2002-03-13 src/files.c
765 * Changed "LoadLevel()" for real chunk support.
767 2002-03-12 src/game.c
768 * Fixed problem (introduced after 2.0.0 release) with penguins
769 not getting killed by enemies
771 2002-02-24 src/game.c, src/main.h
772 * Added "player->is_moving"; now "player->last_move_dir" does
773 not contain any information if the player is just moving at
775 Before, "player->last_move_dir" was misused for this purpose
776 for the robot stuff (robots don't kill players when they are
777 moving). But setting "player->last_move_dir" to MV_NO_MOVING
778 broke tapes when walking through pipes!
779 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
780 in a continuous movement. This fact is ignored for friends and