2 * added option to block last field when player is moving (for Supaplex)
3 * adjusted push delay of Supaplex elements
4 * removed delays for envelopes etc. when replaying with maximum speed
5 * fixed bug when dropping element on a field that just changed to empty
8 * fixed bug: infotron can now smash yellow disks
9 * fixed bug: when gravity active, port above player can now be entered
10 * removed "one white dot" mouse pointer which irritated some people
13 * added "choice type" for group element selection
16 * fixed bug with initial invulnerability of non-yellow player
19 * added level loader for loading native Supaplex packed levels
20 (including multi-part levels like the "splvls99" levels)
23 * fixed bug which allowed creating emeralds by escaping explosions
26 * custom elements can change (limited) or leave (unlimited) elements
27 * finally added multiple matches using group elements
28 * added shortcut to dump brush (type ":DB" in editor) for use in forum
31 * added new start movement type "previous" for continued CE movement
32 * added new start movement type "random" for random CE movement start
35 * added new element "sokoban_field_player" needed for Sokoban levels
36 (thanks to Ed Booker for pointing this out!)
39 * added elements that can be digged or left behind by custom elements
42 * added group elements for multiple matches and random element creation
45 * fixed some graphical errors displayed in old levels
48 * fixed wrong double speed movement after passing closing gates
51 * added level loader for loading native Emerald Mine levels
54 * changes for "shooting" style CE movement
60 * changed default snap/drop keys from left/right Shift to Control keys
63 * fixed bug with dead player getting reanimated from custom element
66 * fixed bug with wrong penguin graphics (when entering exit)
69 * fixed bug with wrong "Murphy" graphics (when digging etc.)
72 * Version number set to 3.0.9.
75 * Version 3.0.8 released.
78 * added function checked_free()
81 * fixed bug with double nut cracking sound
82 (by eliminating "default element action sound" assignment in init.c)
85 * fixed crash when no music info files are available
88 * fixed boring and sleeping sounds
91 * added "maze runner" and "maze hunter" movement types
92 * added extended collision conditions for custom elements
95 * added warnings for undefined token values in artwork config files
98 * added menu entry for level set information to the info screen
101 * fixed bug with wrong default impact sound for colored emeralds
104 * added several sub-screens for the info screen
105 * menu text now also clickable (not only blue/red sphere left of it)
108 * added configurable "bored" and "sleeping" animations for the player
109 * added "awakening" sound for player when waking up after sleeping
112 * added "copy" and "exchange" functions for custom elements to editor
115 * added configurable element animations for info screen
118 * added configurable music credits for info screen
121 * finally fixed tape recording when player is created from CE change
124 * added "editorsetup.conf" for editor element list configuration
127 * added "musicinfo.conf" for menu and level music configuration
130 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
131 (that only showed up on Linux, but not on Windows systems)
134 * fixed turning movement of butterflies and fireflies (no frame reset)
135 * enhanced sniksnak turning movement (two steps instead of only one)
138 * Version number set to 3.0.8.
141 * Version 3.0.7 released.
144 * fixed reset of player animation frame when, for example,
145 walking, digging or collecting share the same animation
146 * fixed CE with "deadly when touching" exploding when touching amoeba
149 * fixed tape recording when player is created from CE element change
152 * introduced "turning..." action graphic for elements with move delay
153 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
154 * added turning animations for bug, spaceship and sniksnak
157 * prevent "extended" changed elements from delay change in same frame
160 * fixed bug when pushing element that can move away to the side
161 (like pushing falling elements, but now with moving elements)
164 * finally fixed serious bug in code for delayed element pushing (again)
167 * unavailable setup options now marked as "n/a" instead of "off"
168 * new boolean directive "latest_engine" for "levelinfo.conf": when set
169 to "true", levels are always played with the latest game engine,
170 which is desired for levels that are imported from other games; all
171 other levels are played with the engine version stored in level file
172 (which is normally the engine version the level was created with)
175 * fixed serious bug in code for delayed element pushing
176 * fixed little bug in animation frame selection for pushed elements
177 * speed-up of reading config file for verbose output
180 * added configuration option for opening and closing Supaplex exit
181 * added configuration option for moving up/down animation for Murphy
182 * fixed incorrectly displayed animation for attacking dragon
183 * fixed bug with not setting initial gravity for each new game
184 * fixed bug with teleportation of player by custom element change
185 * fixed bug with player not getting smashed by rock sometimes
188 * Version number set to 3.0.7.
191 * Version 3.0.6 released.
194 * added support for MP3 music for SDL version through SMPEG library
197 * fixed bug when initializing font graphic structure
198 * fixed bug with animation mode "pingpong" when using only 1 frame
199 * fixed bug with extended change target introduced in 3.0.5
200 * fixed bug where passing over moving element doubles player speed
201 * fixed bug with elements continuing to move into push direction
202 * fixed bug with duplicated player when dropping bomb with shield on
203 * added "switching" event for custom elements ("pressing" only once)
204 * fixed switching bug (resetting flag when not switching but not idle)
207 * fixed element tokens for certain file elements with ".active" etc.
210 * Version number set to 3.0.6.
213 * Version 3.0.5 released.
216 * now four envelope elements available
217 * font, background, animation and sound for envelope now configurable
218 * main menu doors opening/closing animation type now configurable
221 * active/inactive sides configurable for custom element changes
222 * new movement type "move when pushed" available for custom elements
225 * fixed bug in multiple config pages loader code that caused crashes
228 * enhanced (remaining low-resolution) Supaplex graphics
231 * Version number set to 3.0.5.
234 * Version 3.0.4 released.
236 2003-09-12 src/tools.c
237 * fixed bug in custom definition of crumbled element graphics
239 2003-09-11 src/files.c
240 * fixed bug in multiple config pages code that caused crashes
243 * Version number set to 3.0.4.
246 * Version 3.0.3 released.
249 * added music to Supaplex classic level set
251 2003-09-07 src/libgame/misc.c
252 * added support for loading various music formats through SDL_mixer
254 2003-09-06 (various source files)
255 * fixed several nasty bugs that may have caused crashes on some systems
256 * added envelope content which gets displayed when collecting envelope
257 * added multiple change event pages for custom elements
259 2003-08-24 src/game.c
260 * fixed problem with player animation when snapping and moving
262 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
263 * fixed problem with flickering when drawing toon animations
265 2003-08-23 src/libgame/sdl.c
266 * fixed problem with setting mouse cursor in SDL version in fullscreen
268 2003-08-23 src/game.c
269 * fixed bug (missing array boundary check) which could crash the game
272 * Version number set to 3.0.3.
275 * Version 3.0.2 released.
277 2003-08-21 src/game.c
278 * fixed bug with creating inaccessible elements at player position
280 2003-08-20 src/init.c
281 * fixed bug with not finding current level artwork directory
283 2003-08-20 src/files.c
284 * fixed bug with choosing wrong engine version when playing tapes
285 * fixed bug with messing up custom element properties in 3.0.0 levels
288 * Version number set to 3.0.2.
291 * Version 3.0.1 released.
293 2003-08-17 (no source files affected)
294 * changed all "classic" PCX image files with 16 colors or less to
295 256 color (8 bit) storage format, because the Allegro game library
296 cannot handle PCX files with less than 256 colors (contributed
297 graphics are not affected and might look wrong in the DOS version)
299 2003-08-16 src/init.c
300 * fixed bug which (for example) crashed the level editor when defining
301 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
302 (only set to default) -- invalid graphics now set to default graphic
304 2003-08-16 src/init.c
305 * fixed graphical bug of player digging/collecting/snapping element
306 when no corresponding graphic/animation is defined for this action,
307 resulting in player being drawn as EL_EMPTY (which should only be
308 done to elements being collected, but not to the player)
310 2003-08-16 src/game.c
311 * fixed small graphical bug of player not totally moving into exit
313 2003-08-16 src/libgame/setup.c
314 * fixed bug with wrong MS-DOS 8.3 filename conversion
316 2003-08-16 src/tools.c
317 * fixed bug with invisible mouse cursor when pressing ESC while playing
319 2003-08-16 (various source files)
320 * added another 128 custom elements (disabled in editor by default)
322 2003-08-16 src/editor.c
323 * fixed NULL string bug causing Solaris to crash in sprintf()
325 2003-08-16 src/screen.c
326 * fixed drawing over scrollbar on level selection with custom fonts
328 2003-08-15 src/game.c
329 * cleanup of simple sounds / loop sounds / music settings
331 2003-08-08 (various source files)
332 * added custom element property for dropping collected elements
334 2003-08-08 src/conf_gfx.c
335 * fixed bug with missing graphic for active red disk bomb
337 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
338 * Extended variable "level.gravity" to "level.initial_gravity" and
339 "game.current_gravity" to prevent level setting from being changed
340 by playing the level (keeping the runtime value after playing).
342 * Fixed graphics bug when digging element that has 'crumbled' graphic
343 definition, but not 'diggable' graphic definition.
346 * Version number set to 3.0.1.
349 * Version 3.0.0 released.
352 * various bug fixes; among others:
353 - fixed bug with pushing spring over empty space
354 - fixed bug with leaving tube while placing dynamite
355 - fixed bug with explosion of smashed penguins
356 - allow Murphy player graphic in levels with non-Supaplex elements
360 * I have forgotten to document changes for some time.
363 * Pre-Release Version 2.2.0rc1 released.
366 * Version number set to 2.1.2.
369 * Version 2.1.1 released.
372 * Version number set to 2.1.1.
375 * Version 2.1.0 released.
378 * Version number set to 2.1.0.
380 2002-04-03 to 2002-05-19 (various source files)
381 * graphics, sounds and music now fully configurable
382 * bug fixed that prevented walking through tubes when gravity on
384 2002-04-02 src/events.c, src/editor.c
385 * Make Escape key less aggressive when playing or when editing level.
386 This can be configured as an option in the setup menu. (Default is
387 "less aggressive" which means "ask user if something can be lost"
388 when pressing the Escape key.)
390 2002-04-02 src/screen.c
391 * Added "graphics setup" screen.
393 2002-04-01 src/screen.c
394 * Changed "choose level" setup screen stuff to be more generic (to
395 make it easier to add more "choose from generic tree" setup screens).
397 2002-04-01 src/config.c, src/timestamp.h
398 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
399 automatically gets created by "src/Makefile" and contains an actual
400 compile-time timestamp to identify development versions of the game).
402 2002-03-31 src/tape.c, src/events.c
403 * Added quick game/tape save/load functions to tape stuff which can be
404 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
405 loads previously recorded tape and directly goes into recording mode
406 from the end of the tape (therefore appending to the tape).
408 2002-03-31 src/tape.c
409 * Added "index mark" function to tape recorder. When playing or
410 recording, "eject" button changes to "index" button. Setting index
411 mark is not yet implemented, but pressing index button when playing
412 allows very quick advancing to end of tape (when normal playing),
413 very fast forward mode (when playing with normal fast forward) or
414 very fast reaching of "pause before end of tape" (when playing with
415 "pause before end" playing mode).
417 2002-03-30 src/cartoons.c
418 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
420 2002-03-29 src/screen.c
421 * Changed setup screen stuff to be more generic (to make it easier
422 to add more setup screens).
424 2002-03-23 src/main.c, src/main.h
425 * Various changes due to the introduction of the new libgame files
426 "setup.c" and "joystick.c".
428 2002-03-23 src/files.c
429 * Generic parts of "src/files.c" (mainly setup and level directory
430 stuff) moved to new libgame file "src/libgame/setup.c".
432 2002-03-23 src/joystick.c
433 * File "src/joystick.c" moved to libgame source tree, with
434 correspondig changes.
436 2002-03-22 src/screens.c
437 * "HandleChooseLevel()": Another bug in level series navigation fixed.
438 (Wrong level series information displayed when entering main group.)
440 2002-03-22 src/editor.c
441 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
443 2002-03-22 src/editor.c
444 * Changed behaviour of "Escape" key in level editor to be more
445 intuitive: When in "Element Properties" or "Level Info" mode,
446 return to "Drawing Mode" instead of leaving the level editor.
448 2002-03-21 src/game.c, src/editor.c, src/files.c
449 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
450 gems (emeralds, diamonds, ...) slipping down from normal wall,
451 steel wall and growing wall (as in E.M.C. style levels). Although
452 the behaviour of contributed and private levels wasn't changed (due
453 to the use of "level.game_version"; see previous entry), editing
454 those levels will (of course) change the behaviour accordingly.
456 This change seems a bit too hard after thinking about it, because
457 the EM style behaviour is not the "expected" behaviour (gems would
458 normally only slip down from "rounded" walls). Therefore this was
459 now changed to an element property for gem style elements, with the
460 default setting "off" (which means: no special EM style behaviour).
461 To fix older converted levels, this flag is set to "on" for pre-2.0
462 levels that are neither contributed nor private levels.
464 2002-03-20 src/files.h
465 * Corrected settings for "level.game_version" depending of level type.
466 (Contributed and private levels always get played with game engine
467 version they were created with, while converted levels always get
468 played with the most recent version of the game engine, to let new
469 corrections of the emulation behaviour take effect.)
471 2002-03-20 src/main.h
472 * Added "#include <time.h>". This seems to be needed by "tape.c" for
473 compiling the SDL version on some systems.
474 Thanks to the several people who pointed this out.
477 * Version number set to 2.0.2.
480 * Version 2.0.1 released.
482 2002-03-18 src/screens.c
483 * "HandleChooseLevel()": Small bug in level series navigation fixed.
485 2002-03-18 src/files.c [src/libgame/misc.c]
486 * Moved some common functions from src/files.c to src/libgame/misc.c.
488 2002-03-18 src/files.c [src/libgame/misc.c]
489 * Changed permissions for new directories and saved files (especially
490 score files) according to suggestions of Debian users and mantainers.
491 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
493 2002-03-17 src/files.c
494 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
495 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
496 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
497 for levels and "TAPE" for tapes). Old "cookie" style format is
498 still supported for reading. New level and tape files are written
501 * New IFF chunk "VERS" contains version numbers for file and game
502 (where "game version" is the version of the program that wrote the
503 file, and "file version" is a version number to distinguish files
504 with different format, for example after adding new features).
506 2002-03-15 src/screen.c
507 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
508 (Before, you heard a mixture of the in-game music and the
511 2002-03-14 src/events.c
512 * Function "DumpTape()" (files.c) now available by pressing 't' from
513 main menu (when in DEBUG mode).
515 2002-03-14 src/game.c
516 * "GameWon()": When game was won playing a tape, now there is no delay
517 raising the score and no corresponding sound is played.
519 2002-03-14 src/files.c
520 * Changed "LoadTape()" for real chunk support and also adjusted
521 "SaveTape()" accordingly.
523 2002-03-14 src/game.c, src/tape.c, src/files.c
524 * Important changes to tape format: The old tape format stored all
525 actions with a real effect with a corresponding delay between the
526 stored actions. This had some major disadvantages (for example,
527 push delays had to be ignored, pressing a button for some seconds
528 mutated to several single button presses because of the non-action
529 delays between two action frames etc.). The new tape format just
530 stupidly records all device actions and replays them later. I really
531 don't know why I haven't solved it that way before?! Old-style tapes
532 (with tape file version less than 2.0) get converted to the new
533 format on-the-fly when loading and can therefore still be played;
534 only some minor parts of the old-style tape handling code was needed.
535 (A perfect conversion is not possible, because there is information
536 missing about the device actions between two action frames.)
538 2002-03-14 src/files.c
539 * New function "DumpTape()" to dump the contents of the current tape
540 in a human readable format.
542 2002-03-14 src/game.c
543 * Small tape bug fixed: When automatically advancing to next level
544 after a game was won, the tape from the previous level still was
545 loaded as a tape for the new level.
547 2002-03-14 src/tape.c
548 * Small graphical bug fixed: When pressing ""Record" or "Play" on
549 tape, cartoons did not get completely removed because
550 StopAnimation() was not called.
552 2002-03-13 src/files.c
553 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
554 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
555 size even when using 16-bit elements). Added new chunk "CNT2" for
556 16-bit amoeba content (previously written in 8-bit field in "HEAD"
557 chunk even when content was 16-bit element). "CNT2" should now be
558 able to store content for arbitrary elements (up to eight blocks of
559 3 x 3 element arrays). All "CNT2" elements will always be stored as
560 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
562 2002-03-13 src/files.c
563 * Changed "LoadLevel()" for real chunk support.
565 2002-03-12 src/game.c
566 * Fixed problem (introduced after 2.0.0 release) with penguins
567 not getting killed by enemies
569 2002-02-24 src/game.c, src/main.h
570 * Added "player->is_moving"; now "player->last_move_dir" does
571 not contain any information if the player is just moving at
573 Before, "player->last_move_dir" was misused for this purpose
574 for the robot stuff (robots don't kill players when they are
575 moving). But setting "player->last_move_dir" to MV_NO_MOVING
576 broke tapes when walking through pipes!
577 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
578 in a continuous movement. This fact is ignored for friends and