2 * level data now reset to defaults after attempt to load invalid file
5 * added use of "editorsetup.conf" for different level sets
8 * added auto-detection for various types of Emerald Mine level files
11 * fixed bug with scrollbars getting too small when list is very large
14 * fixed bug with 3+3 (cross) sized explosion not making explosion sound
17 * added most level editor configuration gadgets for new EMC elements
20 * added more element and graphic definitions for new EMC elements
23 * modified native EM engine to use integrated R'n'D sound system
26 * added SDL support to graphics functions in native EM engine
27 (by always using generic libgame interface functions)
30 * fixed bug in frame synchronization in native EM engine
33 * added code to convert levels between R'n'D and native EM engine
36 * new Emerald Mine engine can now play levels selected in main menu
39 * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()"
40 (which creates scaled down graphics for level editor and preview);
41 there's still a memory leak somewhere in the artwork handling code
42 * added "scale image up" functionality to X11 version of zoom function
45 * first attempts to integrate new, native Emerald Mine Club engine
48 * fixed bug in gadget code which caused reset of CEs in level editor
49 (example: pressing 'b' [grab brush] on CE config page erased values)
50 (solution: check if gadgets in ClickOnGadget() are really mapped)
51 * improved level change detection in editor (settings now also checked)
52 * fixed bug with "can move into acid" and "don't collide with" state
55 * fixed maze runner style CEs to use the configured move delay value
58 * added Aaron Davidson's tutorial level set to the "Tutorials" section
61 * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens"
62 * fixed the above fix because it broke level set "machine" (*sigh*)
63 * fixed random element placement in level editor to work as expected
64 * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND"
67 * re-recorded tape for BD2K3, level 010 (broken due to bugfix)
70 * fixed bug (missing array boundary check) which caused broken tapes
71 * fixed bug (when loading level template) which caused broken levels
72 * fixed bug with new block last field code when using non-yellow player
75 * fixed bug when pressing "stop, pause, stop, play" on tape recorder
76 * internal change of how the player blocks the last field when moving
77 * fixed blocking delay of last field for EM and SP style block delay
78 * fixed bug where the player had to wait for the usual move delay after
79 unsuccessfully trying to move, when he directly could move after that
80 * the last two changes should make original Supaplex level 93 solvable
81 * improved use of random number generator to make it less predictable
82 * fixed behaviour of slippery SP elements to let slip left, then right
85 * fixed bug with wrong door state after trying to quickload empty tape
86 * fixed waste of static memory usage of the binary, making it smaller
87 * fixed very little graphical bug in Supaplex explosion
90 * version number set to 3.1.1
93 * version 3.1.0 released
96 * fixed bug with crash when writing user levelinfo.conf the first time
99 * added option "convert LEVELDIR [NR]" to command line batch commands
100 * re-converted Supaplex levels to apply latest engine fixes
101 * changed "use graphic/sound of element" to "use graphic of element"
102 due to compatibility problems with some levels ("bug machine" etc.)
105 * fixed bug with CE change replacing player with same or other player
108 * fixed bug with opaque font in envelope with background graphic when
109 background graphic is not transparent itself
112 * added "gravity on" and "gravity off" ports for Supaplex compatibility
113 * corrected original Supaplex level loading code to use these new ports
114 * also corrected Supaplex loader to auto-count infotrons if set to zero
117 * fixed bug with missing initialization of "modified" flag for GEs
120 * fixed bug that caused endless recursion loop when relocating player
121 * fixed tape recorder bug in "step mode" when using "pause before end"
122 * fixed tape recorder bug when changing from "warp forward" mode
125 * fixed bug with "when touching" for pushed elements at last position
128 * fixed bug that caused two activated toolbox buttons in level editor
129 * fixed bug with exploding dynabomb under player due to other explosion
132 * fixed bug with creating walkable custom element under player (again)
133 * fixed bug with not copying explosion type when copying CEs in editor
134 * fixed graphical bug when drawing player in setup menu (input devices)
135 * fixed graphical bug when the player is pushing an accessible element
136 * fixed bug with classic switchable elements triggering CE changes
137 * fixed bug with entering/leaving walkable element in RelocatePlayer()
138 * fixed crash bug when CE leaves behind the trigger player element
141 * fixed bug with broken tubes after placing/exploding dynamite in them
142 * fixed bug with exploding dynamite under player due to other explosion
143 * fixed bug with not resetting push delay under certain circumstances
146 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
147 * added network multiplayer code for Windows (thanks to Niko Böhm)
150 * added option "reachable despite gravity" for gravity movement
151 * changed gravity movement of most classic walkable and passable
152 elements back to "not reachable" (for compatibility reasons)
155 * fixed (removed) "indestructible" / "can explode" dependency in editor
156 * fixed (removed) "accessible inside" / "protected" dependency
157 * fixed (removed) "step mode" / "shield time" dependency
160 * fixed dynabombs exploding now into anything diggable
161 * fixed Supaplex style gravity movement into buggy base now impossible
162 * added pressing key "space" as valid action to select menu options
165 * added "replace when walkable" to relocate player to walkable element
166 * added "enter"/"leave" event for elements affected by relocation
167 * fixed "direct"/"indirect" change order also for "when change" event
168 * fixed graphical bug when pushing things from elements walkable inside
171 * fixed graphic bug when player is snapping while moving in old levels
172 * fixed bug when a moving custom element leaves a player element behind
173 * fixed bug with mole not disappearing when moving into acid pool
174 * fixed bug with incomplete path setting when using "--basepath" option
175 * moving CE can now leave walkable elements behind under the player
176 * when relocating, player can be set on walkable element now
177 * fixed another gravity movement bug
180 * uploaded pre-release (test) version 3.1.0-2 binary and source code
183 * added "collectible" and "removable" to extended replacement types
184 (where "removable" replaces "diggable" and "collectible" elements)
185 * added "collectible & throwable" (to throw element to the next field)
186 * fixed bug with CEs digging elements that are just about to explode
187 * changed mouse cursor now always being visible when game is paused
190 * added possibility to push/press accessible elements from a side that
192 * fixed bug with not setting actual date when appending to tape
195 * fixed bug with incorrectly initialized custom element editor graphics
198 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
199 - number of levels corrected from 18 to 17 in "levelinfo.conf"
202 * fixed bug with destroyed robot wheel still attracting robots forever
203 * fixed bug with time gate switch deactivating after robot wheel time
204 (while the time gate itself is not affected by this misbehaviour)
205 * changed behaviour of BD style amoeba to always get blocked by player
206 (before it was different when there were non-BD elements in level)
207 * fixed bug with player destroying indestructable elements with shield
210 * added option to make growing elements grow into anything diggable
211 (for the various amoeba types, biomaze and "game of life")
214 * fixed bug with movable elements not moving after left behind by CEs
215 * changed gravity movement to anything diggable, not only sand/base
216 * optionally allowing passing to walkable element, not only empty space
217 * added option "can pass to walkable element" for players
218 * finally fixed gravity movement (hopefully)
221 * fixed bug with movable elements not moving anymore after falling down
224 * fixed another bug with custom elements digging and leaving elements
225 * fixed bug with "along left/right side" and automatic start direction
226 * trigger elements now also displayed when "more custom" deactivated
227 * fixed bug with clipboard element initialized when loading new level
228 * added option "drop delay" to set delay before dropping next element
231 * uploaded pre-release (test) version 3.1.0-1 binary and source code
234 * added copy and paste functions for custom change pages
235 * enhanced graphical display and functionality of tape recorder
236 * fixed bug with custom elements digging and leaving elements
239 * added move speed faster than "very fast" for custom elements
240 * fixed bug with 3+3 style explosions and missing border content
241 * fixed little bug when copying custom elements in the editor
242 * enhanced custom element changes by more side trigger actions
245 * added option "no scrolling when relocating" for instant teleporting
246 * uploaded pre-release (test) version 3.1.0-0 binary and source code
249 * added trigger element and trigger player to use as target elements
250 * added copy and paste functions for custom and group elements
253 * fixed graphical bug when displaying explosion animations
254 * fixed bug when appending to tapes, resulting in broken tapes
255 * re-recorded a few tapes broken by fixing gravity checking bug
258 * "can move into acid" property now for all elements independently
259 * "can fall into acid" property for player stored in same bitfield now
260 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
261 * version number set to 3.1.0 (finally!)
264 * changed tape recording to only record input, not programmed actions
267 * fixed totally broken (every 8th frame skipped) step-by-step recording
268 * fixed bug with requester not displayed when quick-loading interrupted
269 * added option "can fall into acid (with gravity)" for players
270 * fixed bug with player not falling when snapping down with gravity
273 * fixed bug which messed up key config when using keypad number keys
276 * fixed bug which allowed moving upwards even when gravity was active
277 * fixed bug with missing error handling when dumping levels or tapes
280 * added different colored editor graphics for Supaplex gravity tubes
283 * fixed bug that allowed solvable tapes for unsolvable levels
286 * use unlimited number of droppable elements when "count" set to zero
287 * added option to use step limit instead of time limit for level
290 * added player and change page as trigger for custom element change
293 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
296 * fixed bug with dark yamyam changing to acid when moving over acid
297 * fixed handling of levels with more than 999 seconds level time
298 (example: level 76 of "Denmine")
301 * "spring push bug" reintroduced as configurable element property
302 * fixed bug with missing properties for "mole"
303 * fixed bug that showed up when fixing the above "mole" properties bug
304 * added option "can move into acid" for all movable elements
305 * fixed graphical bug for elements moving into acid
306 * changed event handling to handle all pending events before going on
309 * fixed bug which caused all CE change pages to be ignored which had
310 the same change event, but used a different element side
311 (reported by Simon Forsberg)
313 * fixed bug which caused elements that can move and fall and that are
314 transported by a conveyor belt to continue moving into that direction
315 after leaving the conveyor belt, regardless of their own movement
316 type; only elements which can not move are transported now
317 (reported by Simon Forsberg)
319 * fixed bug which could cause an array overflow in RelocatePlayer()
320 (reported by Niko Böhm)
322 * changed Emerald Mine style "passable / over" elements to "protected"
323 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
325 * added new option to select from which side a "walkable/passable"
326 element can be entered
329 * added explosion and ignition delay for elements that can explode
332 * fixed bug which caused player not being protected against enemies
333 when a CE was "walkable / inside" and was not "indestructible"
334 * added "walkable/passable" fields to be "protected/unprotected"
335 against enemies, even if not accessible "inside" but "over/under"
338 * corrected move pattern to 32 bit and initial move direction to 8 bit
341 * added second custom element base configuration page
344 * added some special EMC mappings to Emerald Mine level loader
345 (also covering previously unknown element in level 0 of "Bondmine 8")
348 * added option to block last field when player is moving (for Supaplex)
349 * adjusted push delay of Supaplex elements
350 * removed delays for envelopes etc. when replaying with maximum speed
351 * fixed bug when dropping element on a field that just changed to empty
354 * fixed bug: infotrons can now smash yellow disks
355 * fixed bug: when gravity active, port above player can now be entered
356 * removed "one white dot" mouse pointer which irritated some people
359 * added "choice type" for group element selection
362 * fixed bug with initial invulnerability of non-yellow player
365 * added level loader for loading native Supaplex packed levels
366 (including multi-part levels like the "splvls99" levels)
369 * fixed bug which allowed creating emeralds by escaping explosions
372 * custom elements can change (limited) or leave (unlimited) elements
373 * finally added multiple matches using group elements
374 * added shortcut to dump brush (type ":DB" in editor) for use in forum
377 * added new start movement type "previous" for continued CE movement
378 * added new start movement type "random" for random CE movement start
381 * added new element "sokoban_field_player" needed for Sokoban levels
382 (thanks to Ed Booker for pointing this out!)
385 * added elements that can be digged or left behind by custom elements
388 * added group elements for multiple matches and random element creation
391 * fixed some graphical errors displayed in old levels
394 * fixed wrong double speed movement after passing closing gates
397 * added level loader for loading native Emerald Mine levels
400 * changes for "shooting" style CE movement
403 * Happy New Year! ;-)
406 * changed default snap/drop keys from left/right Shift to Control keys
409 * fixed bug with dead player getting reanimated from custom element
412 * fixed bug with wrong penguin graphics (when entering exit)
415 * fixed bug with wrong "Murphy" graphics (when digging etc.)
418 * version number set to 3.0.9
421 * version 3.0.8 released
424 * added function checked_free()
427 * fixed bug with double nut cracking sound
428 (by eliminating "default element action sound" assignment in init.c)
431 * fixed crash when no music info files are available
434 * fixed boring and sleeping sounds
437 * added "maze runner" and "maze hunter" movement types
438 * added extended collision conditions for custom elements
441 * added warnings for undefined token values in artwork config files
444 * added menu entry for level set information to the info screen
447 * fixed bug with wrong default impact sound for colored emeralds
450 * added several sub-screens for the info screen
451 * menu text now also clickable (not only blue/red sphere left of it)
454 * added configurable "bored" and "sleeping" animations for the player
455 * added "awakening" sound for player when waking up after sleeping
458 * added "copy" and "exchange" functions for custom elements to editor
461 * added configurable element animations for info screen
464 * added configurable music credits for info screen
467 * finally fixed tape recording when player is created from CE change
470 * added "editorsetup.conf" for editor element list configuration
473 * added "musicinfo.conf" for menu and level music configuration
476 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
477 (that only showed up on Linux, but not on Windows systems)
480 * fixed turning movement of butterflies and fireflies (no frame reset)
481 * enhanced sniksnak turning movement (two steps instead of only one)
484 * version number set to 3.0.8
487 * version 3.0.7 released
490 * fixed reset of player animation frame when, for example,
491 walking, digging or collecting share the same animation
492 * fixed CE with "deadly when touching" exploding when touching amoeba
495 * fixed tape recording when player is created from CE element change
498 * introduced "turning..." action graphic for elements with move delay
499 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
500 * added turning animations for bug, spaceship and sniksnak
503 * prevent "extended" changed elements from delay change in same frame
506 * fixed bug when pushing element that can move away to the side
507 (like pushing falling elements, but now with moving elements)
510 * finally fixed serious bug in code for delayed element pushing (again)
513 * unavailable setup options now marked as "n/a" instead of "off"
514 * new boolean directive "latest_engine" for "levelinfo.conf": when set
515 to "true", levels are always played with the latest game engine,
516 which is desired for levels that are imported from other games; all
517 other levels are played with the engine version stored in level file
518 (which is normally the engine version the level was created with)
521 * fixed serious bug in code for delayed element pushing
522 * fixed little bug in animation frame selection for pushed elements
523 * speed-up of reading config file for verbose output
526 * added configuration option for opening and closing Supaplex exit
527 * added configuration option for moving up/down animation for Murphy
528 * fixed incorrectly displayed animation for attacking dragon
529 * fixed bug with not setting initial gravity for each new game
530 * fixed bug with teleportation of player by custom element change
531 * fixed bug with player not getting smashed by rock sometimes
534 * version number set to 3.0.7
537 * version 3.0.6 released
540 * added support for MP3 music for SDL version through SMPEG library
543 * fixed bug when initializing font graphic structure
544 * fixed bug with animation mode "pingpong" when using only 1 frame
545 * fixed bug with extended change target introduced in 3.0.5
546 * fixed bug where passing over moving element doubles player speed
547 * fixed bug with elements continuing to move into push direction
548 * fixed bug with duplicated player when dropping bomb with shield on
549 * added "switching" event for custom elements ("pressing" only once)
550 * fixed switching bug (resetting flag when not switching but not idle)
553 * fixed element tokens for certain file elements with ".active" etc.
556 * version number set to 3.0.6
559 * version 3.0.5 released
562 * now four envelope elements available
563 * font, background, animation and sound for envelope now configurable
564 * main menu doors opening/closing animation type now configurable
567 * active/inactive sides configurable for custom element changes
568 * new movement type "move when pushed" available for custom elements
571 * fixed bug in multiple config pages loader code that caused crashes
574 * enhanced (remaining low-resolution) Supaplex graphics
577 * version number set to 3.0.5
580 * version 3.0.4 released
582 2003-09-12 src/tools.c
583 * fixed bug in custom definition of crumbled element graphics
585 2003-09-11 src/files.c
586 * fixed bug in multiple config pages code that caused crashes
589 * version number set to 3.0.4
592 * version 3.0.3 released
595 * added music to Supaplex classic level set
597 2003-09-07 src/libgame/misc.c
598 * added support for loading various music formats through SDL_mixer
600 2003-09-06 (various source files)
601 * fixed several nasty bugs that may have caused crashes on some systems
602 * added envelope content which gets displayed when collecting envelope
603 * added multiple change event pages for custom elements
605 2003-08-24 src/game.c
606 * fixed problem with player animation when snapping and moving
608 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
609 * fixed problem with flickering when drawing toon animations
611 2003-08-23 src/libgame/sdl.c
612 * fixed problem with setting mouse cursor in SDL version in fullscreen
614 2003-08-23 src/game.c
615 * fixed bug (missing array boundary check) which could crash the game
618 * version number set to 3.0.3
621 * version 3.0.2 released
623 2003-08-21 src/game.c
624 * fixed bug with creating inaccessible elements at player position
626 2003-08-20 src/init.c
627 * fixed bug with not finding current level artwork directory
629 2003-08-20 src/files.c
630 * fixed bug with choosing wrong engine version when playing tapes
631 * fixed bug with messing up custom element properties in 3.0.0 levels
634 * version number set to 3.0.2
637 * version 3.0.1 released
639 2003-08-17 (no source files affected)
640 * changed all "classic" PCX image files with 16 colors or less to
641 256 color (8 bit) storage format, because the Allegro game library
642 cannot handle PCX files with less than 256 colors (contributed
643 graphics are not affected and might look wrong in the DOS version)
645 2003-08-16 src/init.c
646 * fixed bug which (for example) crashed the level editor when defining
647 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
648 (only set to default) -- invalid graphics now set to default graphic
650 2003-08-16 src/init.c
651 * fixed graphical bug of player digging/collecting/snapping element
652 when no corresponding graphic/animation is defined for this action,
653 resulting in player being drawn as EL_EMPTY (which should only be
654 done to elements being collected, but not to the player)
656 2003-08-16 src/game.c
657 * fixed small graphical bug of player not totally moving into exit
659 2003-08-16 src/libgame/setup.c
660 * fixed bug with wrong MS-DOS 8.3 filename conversion
662 2003-08-16 src/tools.c
663 * fixed bug with invisible mouse cursor when pressing ESC while playing
665 2003-08-16 (various source files)
666 * added another 128 custom elements (disabled in editor by default)
668 2003-08-16 src/editor.c
669 * fixed NULL string bug causing Solaris to crash in sprintf()
671 2003-08-16 src/screen.c
672 * fixed drawing over scrollbar on level selection with custom fonts
674 2003-08-15 src/game.c
675 * cleanup of simple sounds / loop sounds / music settings
677 2003-08-08 (various source files)
678 * added custom element property for dropping collected elements
680 2003-08-08 src/conf_gfx.c
681 * fixed bug with missing graphic for active red disk bomb
683 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
684 * extended variable "level.gravity" to "level.initial_gravity" and
685 "game.current_gravity" to prevent level setting from being changed
686 by playing the level (keeping the runtime value after playing)
688 * fixed graphics bug when digging element that has 'crumbled' graphic
689 definition, but not 'diggable' graphic definition
692 * version number set to 3.0.1
695 * version 3.0.0 released
698 * various bug fixes; among others:
699 - fixed bug with pushing spring over empty space
700 - fixed bug with leaving tube while placing dynamite
701 - fixed bug with explosion of smashed penguins
702 - allow Murphy player graphic in levels with non-Supaplex elements
706 * I have forgotten to document changes for some time
709 * pre-release version 2.2.0rc1 released
712 * version number set to 2.1.2
715 * version 2.1.1 released
718 * version number set to 2.1.1
721 * version 2.1.0 released
724 * version number set to 2.1.0
726 2002-04-03 to 2002-05-19 (various source files)
727 * graphics, sounds and music now fully configurable
728 * bug fixed that prevented walking through tubes when gravity on
730 2002-04-02 src/events.c, src/editor.c
731 * Make Escape key less aggressive when playing or when editing level.
732 This can be configured as an option in the setup menu. (Default is
733 "less aggressive" which means "ask user if something can be lost"
734 when pressing the Escape key.)
736 2002-04-02 src/screen.c
737 * Added "graphics setup" screen.
739 2002-04-01 src/screen.c
740 * Changed "choose level" setup screen stuff to be more generic (to
741 make it easier to add more "choose from generic tree" setup screens).
743 2002-04-01 src/config.c, src/timestamp.h
744 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
745 automatically gets created by "src/Makefile" and contains an actual
746 compile-time timestamp to identify development versions of the game).
748 2002-03-31 src/tape.c, src/events.c
749 * Added quick game/tape save/load functions to tape stuff which can be
750 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
751 loads previously recorded tape and directly goes into recording mode
752 from the end of the tape (therefore appending to the tape).
754 2002-03-31 src/tape.c
755 * Added "index mark" function to tape recorder. When playing or
756 recording, "eject" button changes to "index" button. Setting index
757 mark is not yet implemented, but pressing index button when playing
758 allows very quick advancing to end of tape (when normal playing),
759 very fast forward mode (when playing with normal fast forward) or
760 very fast reaching of "pause before end of tape" (when playing with
761 "pause before end" playing mode).
763 2002-03-30 src/cartoons.c
764 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
766 2002-03-29 src/screen.c
767 * Changed setup screen stuff to be more generic (to make it easier
768 to add more setup screens).
770 2002-03-23 src/main.c, src/main.h
771 * Various changes due to the introduction of the new libgame files
772 "setup.c" and "joystick.c".
774 2002-03-23 src/files.c
775 * Generic parts of "src/files.c" (mainly setup and level directory
776 stuff) moved to new libgame file "src/libgame/setup.c".
778 2002-03-23 src/joystick.c
779 * File "src/joystick.c" moved to libgame source tree, with
780 correspondig changes.
782 2002-03-22 src/screens.c
783 * "HandleChooseLevel()": Another bug in level series navigation fixed.
784 (Wrong level series information displayed when entering main group.)
786 2002-03-22 src/editor.c
787 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
789 2002-03-22 src/editor.c
790 * Changed behaviour of "Escape" key in level editor to be more
791 intuitive: When in "Element Properties" or "Level Info" mode,
792 return to "Drawing Mode" instead of leaving the level editor.
794 2002-03-21 src/game.c, src/editor.c, src/files.c
795 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
796 gems (emeralds, diamonds, ...) slipping down from normal wall,
797 steel wall and growing wall (as in E.M.C. style levels). Although
798 the behaviour of contributed and private levels wasn't changed (due
799 to the use of "level.game_version"; see previous entry), editing
800 those levels will (of course) change the behaviour accordingly.
802 This change seems a bit too hard after thinking about it, because
803 the EM style behaviour is not the "expected" behaviour (gems would
804 normally only slip down from "rounded" walls). Therefore this was
805 now changed to an element property for gem style elements, with the
806 default setting "off" (which means: no special EM style behaviour).
807 To fix older converted levels, this flag is set to "on" for pre-2.0
808 levels that are neither contributed nor private levels.
810 2002-03-20 src/files.h
811 * Corrected settings for "level.game_version" depending of level type.
812 (Contributed and private levels always get played with game engine
813 version they were created with, while converted levels always get
814 played with the most recent version of the game engine, to let new
815 corrections of the emulation behaviour take effect.)
817 2002-03-20 src/main.h
818 * Added "#include <time.h>". This seems to be needed by "tape.c" for
819 compiling the SDL version on some systems.
820 Thanks to the several people who pointed this out.
823 * Version number set to 2.0.2.
826 * Version 2.0.1 released.
828 2002-03-18 src/screens.c
829 * "HandleChooseLevel()": Small bug in level series navigation fixed.
831 2002-03-18 src/files.c [src/libgame/misc.c]
832 * Moved some common functions from src/files.c to src/libgame/misc.c.
834 2002-03-18 src/files.c [src/libgame/misc.c]
835 * Changed permissions for new directories and saved files (especially
836 score files) according to suggestions of Debian users and mantainers.
837 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
839 2002-03-17 src/files.c
840 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
841 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
842 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
843 for levels and "TAPE" for tapes). Old "cookie" style format is
844 still supported for reading. New level and tape files are written
847 * New IFF chunk "VERS" contains version numbers for file and game
848 (where "game version" is the version of the program that wrote the
849 file, and "file version" is a version number to distinguish files
850 with different format, for example after adding new features).
852 2002-03-15 src/screen.c
853 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
854 (Before, you heard a mixture of the in-game music and the
857 2002-03-14 src/events.c
858 * Function "DumpTape()" (files.c) now available by pressing 't' from
859 main menu (when in DEBUG mode).
861 2002-03-14 src/game.c
862 * "GameWon()": When game was won playing a tape, now there is no delay
863 raising the score and no corresponding sound is played.
865 2002-03-14 src/files.c
866 * Changed "LoadTape()" for real chunk support and also adjusted
867 "SaveTape()" accordingly.
869 2002-03-14 src/game.c, src/tape.c, src/files.c
870 * Important changes to tape format: The old tape format stored all
871 actions with a real effect with a corresponding delay between the
872 stored actions. This had some major disadvantages (for example,
873 push delays had to be ignored, pressing a button for some seconds
874 mutated to several single button presses because of the non-action
875 delays between two action frames etc.). The new tape format just
876 stupidly records all device actions and replays them later. I really
877 don't know why I haven't solved it that way before?! Old-style tapes
878 (with tape file version less than 2.0) get converted to the new
879 format on-the-fly when loading and can therefore still be played;
880 only some minor parts of the old-style tape handling code was needed.
881 (A perfect conversion is not possible, because there is information
882 missing about the device actions between two action frames.)
884 2002-03-14 src/files.c
885 * New function "DumpTape()" to dump the contents of the current tape
886 in a human readable format.
888 2002-03-14 src/game.c
889 * Small tape bug fixed: When automatically advancing to next level
890 after a game was won, the tape from the previous level still was
891 loaded as a tape for the new level.
893 2002-03-14 src/tape.c
894 * Small graphical bug fixed: When pressing ""Record" or "Play" on
895 tape, cartoons did not get completely removed because
896 StopAnimation() was not called.
898 2002-03-13 src/files.c
899 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
900 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
901 size even when using 16-bit elements). Added new chunk "CNT2" for
902 16-bit amoeba content (previously written in 8-bit field in "HEAD"
903 chunk even when content was 16-bit element). "CNT2" should now be
904 able to store content for arbitrary elements (up to eight blocks of
905 3 x 3 element arrays). All "CNT2" elements will always be stored as
906 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
908 2002-03-13 src/files.c
909 * Changed "LoadLevel()" for real chunk support.
911 2002-03-12 src/game.c
912 * Fixed problem (introduced after 2.0.0 release) with penguins
913 not getting killed by enemies
915 2002-02-24 src/game.c, src/main.h
916 * Added "player->is_moving"; now "player->last_move_dir" does
917 not contain any information if the player is just moving at
919 Before, "player->last_move_dir" was misused for this purpose
920 for the robot stuff (robots don't kill players when they are
921 moving). But setting "player->last_move_dir" to MV_NO_MOVING
922 broke tapes when walking through pipes!
923 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
924 in a continuous movement. This fact is ignored for friends and