2 * bug fixed with movable elements not moving anymore after falling down
5 * fixed another bug with custom elements digging and leaving elements
6 * fixed bug with "along left/right side" and automatic start direction
7 * trigger elements now also displayed when "more custom" deactivated
8 * fixed bug with clipboard element initialized when loading new level
9 * added option "drop delay" to set delay before dropping next element
12 * uploaded pre-release (test) version 3.1.0-1 binary and source code
15 * added copy and paste functions for custom change pages
16 * enhanced graphical display and functionality of tape recorder
17 * fixed bug with custom elements digging and leaving elements
20 * added move speed faster than "very fast" for custom elements
21 * fixed bug with 3+3 style explosions and missing border content
22 * fixed little bug when copying custom elements in the editor
23 * enhanced custom element changes by more side trigger actions
26 * added option "no scrolling when relocating" for instant teleporting
27 * uploaded pre-release (test) version 3.1.0-0 binary and source code
30 * added trigger element and trigger player to use as target elements
31 * added copy and paste functions for custom and group elements
34 * fixed graphical bug when displaying explosion animations
35 * fixed bug when appending to tapes, resulting in broken tapes
36 * re-recorded a few tapes broken by fixing gravity checking bug
39 * "can move into acid" property now for all elements independently
40 * "can fall into acid" property for player stored in same bitfield now
41 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
42 * version number set to 3.1.0 (finally!)
45 * changed tape recording to only record input, not programmed actions
48 * fixed totally broken (every 8th frame skipped) step-by-step recording
49 * fixed bug with requester not displayed when quick-loading interrupted
50 * added option "can fall into acid (with gravity)" for players
51 * fixed bug with player not falling when snapping down with gravity
54 * fixed bug which messed up key config when using keypad number keys
57 * fixed bug which allowed moving upwards even when gravity was active
58 * fixed bug with missing error handling when dumping levels or tapes
61 * added different colored editor graphics for Supaplex gravity tubes
64 * fixed bug that allowed solvable tapes for unsolvable levels
67 * use unlimited number of droppable elements when "count" set to zero
68 * added option to use step limit instead of time limit for level
71 * added player and change page as trigger for custom element change
74 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
77 * fixed bug with dark yamyam changing to acid when moving over acid
78 * fixed handling of levels with more than 999 seconds level time
79 (example: level 76 of "Denmine")
82 * "spring push bug" reintroduced as configurable element property
83 * fixed bug with missing properties for "mole"
84 * fixed bug that showed up when fixing the above "mole" properties bug
85 * added option "can move into acid" for all movable elements
86 * fixed graphical bug for elements moving into acid
87 * changed event handling to handle all pending events before going on
90 * fixed bug which caused all CE change pages to be ignored which had
91 the same change event, but used a different element side
92 (reported by Simon Forsberg)
94 * fixed bug which caused elements that can move and fall and that are
95 transported by a conveyor belt to continue moving into that direction
96 after leaving the conveyor belt, regardless of their own movement
97 type; only elements which can not move are transported now
98 (reported by Simon Forsberg)
100 * fixed bug which could cause an array overflow in RelocatePlayer()
101 (reported by Niko Böhm)
103 * changed Emerald Mine style "passable / over" elements to "protected"
104 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
106 * added new option to select from which side a "walkable/passable"
107 element can be entered
110 * added explosion and ignition delay for elements that can explode
113 * fixed bug which caused player not being protected against enemies
114 when a CE was "walkable / inside" and was not "indestructible"
115 * added "walkable/passable" fields to be "protected/unprotected"
116 against enemies, even if not accessible "inside" but "over/under"
119 * corrected move pattern to 32 bit and initial move direction to 8 bit
122 * added second custom element base configuration page
125 * added some special EMC mappings to Emerald Mine level loader
126 (also covering previously unknown element in level 0 of "Bondmine 8")
129 * added option to block last field when player is moving (for Supaplex)
130 * adjusted push delay of Supaplex elements
131 * removed delays for envelopes etc. when replaying with maximum speed
132 * fixed bug when dropping element on a field that just changed to empty
135 * fixed bug: infotrons can now smash yellow disks
136 * fixed bug: when gravity active, port above player can now be entered
137 * removed "one white dot" mouse pointer which irritated some people
140 * added "choice type" for group element selection
143 * fixed bug with initial invulnerability of non-yellow player
146 * added level loader for loading native Supaplex packed levels
147 (including multi-part levels like the "splvls99" levels)
150 * fixed bug which allowed creating emeralds by escaping explosions
153 * custom elements can change (limited) or leave (unlimited) elements
154 * finally added multiple matches using group elements
155 * added shortcut to dump brush (type ":DB" in editor) for use in forum
158 * added new start movement type "previous" for continued CE movement
159 * added new start movement type "random" for random CE movement start
162 * added new element "sokoban_field_player" needed for Sokoban levels
163 (thanks to Ed Booker for pointing this out!)
166 * added elements that can be digged or left behind by custom elements
169 * added group elements for multiple matches and random element creation
172 * fixed some graphical errors displayed in old levels
175 * fixed wrong double speed movement after passing closing gates
178 * added level loader for loading native Emerald Mine levels
181 * changes for "shooting" style CE movement
184 * Happy New Year! ;-)
187 * changed default snap/drop keys from left/right Shift to Control keys
190 * fixed bug with dead player getting reanimated from custom element
193 * fixed bug with wrong penguin graphics (when entering exit)
196 * fixed bug with wrong "Murphy" graphics (when digging etc.)
199 * version number set to 3.0.9
202 * version 3.0.8 released
205 * added function checked_free()
208 * fixed bug with double nut cracking sound
209 (by eliminating "default element action sound" assignment in init.c)
212 * fixed crash when no music info files are available
215 * fixed boring and sleeping sounds
218 * added "maze runner" and "maze hunter" movement types
219 * added extended collision conditions for custom elements
222 * added warnings for undefined token values in artwork config files
225 * added menu entry for level set information to the info screen
228 * fixed bug with wrong default impact sound for colored emeralds
231 * added several sub-screens for the info screen
232 * menu text now also clickable (not only blue/red sphere left of it)
235 * added configurable "bored" and "sleeping" animations for the player
236 * added "awakening" sound for player when waking up after sleeping
239 * added "copy" and "exchange" functions for custom elements to editor
242 * added configurable element animations for info screen
245 * added configurable music credits for info screen
248 * finally fixed tape recording when player is created from CE change
251 * added "editorsetup.conf" for editor element list configuration
254 * added "musicinfo.conf" for menu and level music configuration
257 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
258 (that only showed up on Linux, but not on Windows systems)
261 * fixed turning movement of butterflies and fireflies (no frame reset)
262 * enhanced sniksnak turning movement (two steps instead of only one)
265 * version number set to 3.0.8
268 * version 3.0.7 released
271 * fixed reset of player animation frame when, for example,
272 walking, digging or collecting share the same animation
273 * fixed CE with "deadly when touching" exploding when touching amoeba
276 * fixed tape recording when player is created from CE element change
279 * introduced "turning..." action graphic for elements with move delay
280 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
281 * added turning animations for bug, spaceship and sniksnak
284 * prevent "extended" changed elements from delay change in same frame
287 * fixed bug when pushing element that can move away to the side
288 (like pushing falling elements, but now with moving elements)
291 * finally fixed serious bug in code for delayed element pushing (again)
294 * unavailable setup options now marked as "n/a" instead of "off"
295 * new boolean directive "latest_engine" for "levelinfo.conf": when set
296 to "true", levels are always played with the latest game engine,
297 which is desired for levels that are imported from other games; all
298 other levels are played with the engine version stored in level file
299 (which is normally the engine version the level was created with)
302 * fixed serious bug in code for delayed element pushing
303 * fixed little bug in animation frame selection for pushed elements
304 * speed-up of reading config file for verbose output
307 * added configuration option for opening and closing Supaplex exit
308 * added configuration option for moving up/down animation for Murphy
309 * fixed incorrectly displayed animation for attacking dragon
310 * fixed bug with not setting initial gravity for each new game
311 * fixed bug with teleportation of player by custom element change
312 * fixed bug with player not getting smashed by rock sometimes
315 * version number set to 3.0.7
318 * version 3.0.6 released
321 * added support for MP3 music for SDL version through SMPEG library
324 * fixed bug when initializing font graphic structure
325 * fixed bug with animation mode "pingpong" when using only 1 frame
326 * fixed bug with extended change target introduced in 3.0.5
327 * fixed bug where passing over moving element doubles player speed
328 * fixed bug with elements continuing to move into push direction
329 * fixed bug with duplicated player when dropping bomb with shield on
330 * added "switching" event for custom elements ("pressing" only once)
331 * fixed switching bug (resetting flag when not switching but not idle)
334 * fixed element tokens for certain file elements with ".active" etc.
337 * version number set to 3.0.6
340 * version 3.0.5 released
343 * now four envelope elements available
344 * font, background, animation and sound for envelope now configurable
345 * main menu doors opening/closing animation type now configurable
348 * active/inactive sides configurable for custom element changes
349 * new movement type "move when pushed" available for custom elements
352 * fixed bug in multiple config pages loader code that caused crashes
355 * enhanced (remaining low-resolution) Supaplex graphics
358 * version number set to 3.0.5
361 * version 3.0.4 released
363 2003-09-12 src/tools.c
364 * fixed bug in custom definition of crumbled element graphics
366 2003-09-11 src/files.c
367 * fixed bug in multiple config pages code that caused crashes
370 * version number set to 3.0.4
373 * version 3.0.3 released
376 * added music to Supaplex classic level set
378 2003-09-07 src/libgame/misc.c
379 * added support for loading various music formats through SDL_mixer
381 2003-09-06 (various source files)
382 * fixed several nasty bugs that may have caused crashes on some systems
383 * added envelope content which gets displayed when collecting envelope
384 * added multiple change event pages for custom elements
386 2003-08-24 src/game.c
387 * fixed problem with player animation when snapping and moving
389 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
390 * fixed problem with flickering when drawing toon animations
392 2003-08-23 src/libgame/sdl.c
393 * fixed problem with setting mouse cursor in SDL version in fullscreen
395 2003-08-23 src/game.c
396 * fixed bug (missing array boundary check) which could crash the game
399 * version number set to 3.0.3
402 * version 3.0.2 released
404 2003-08-21 src/game.c
405 * fixed bug with creating inaccessible elements at player position
407 2003-08-20 src/init.c
408 * fixed bug with not finding current level artwork directory
410 2003-08-20 src/files.c
411 * fixed bug with choosing wrong engine version when playing tapes
412 * fixed bug with messing up custom element properties in 3.0.0 levels
415 * version number set to 3.0.2
418 * version 3.0.1 released
420 2003-08-17 (no source files affected)
421 * changed all "classic" PCX image files with 16 colors or less to
422 256 color (8 bit) storage format, because the Allegro game library
423 cannot handle PCX files with less than 256 colors (contributed
424 graphics are not affected and might look wrong in the DOS version)
426 2003-08-16 src/init.c
427 * fixed bug which (for example) crashed the level editor when defining
428 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
429 (only set to default) -- invalid graphics now set to default graphic
431 2003-08-16 src/init.c
432 * fixed graphical bug of player digging/collecting/snapping element
433 when no corresponding graphic/animation is defined for this action,
434 resulting in player being drawn as EL_EMPTY (which should only be
435 done to elements being collected, but not to the player)
437 2003-08-16 src/game.c
438 * fixed small graphical bug of player not totally moving into exit
440 2003-08-16 src/libgame/setup.c
441 * fixed bug with wrong MS-DOS 8.3 filename conversion
443 2003-08-16 src/tools.c
444 * fixed bug with invisible mouse cursor when pressing ESC while playing
446 2003-08-16 (various source files)
447 * added another 128 custom elements (disabled in editor by default)
449 2003-08-16 src/editor.c
450 * fixed NULL string bug causing Solaris to crash in sprintf()
452 2003-08-16 src/screen.c
453 * fixed drawing over scrollbar on level selection with custom fonts
455 2003-08-15 src/game.c
456 * cleanup of simple sounds / loop sounds / music settings
458 2003-08-08 (various source files)
459 * added custom element property for dropping collected elements
461 2003-08-08 src/conf_gfx.c
462 * fixed bug with missing graphic for active red disk bomb
464 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
465 * extended variable "level.gravity" to "level.initial_gravity" and
466 "game.current_gravity" to prevent level setting from being changed
467 by playing the level (keeping the runtime value after playing)
469 * fixed graphics bug when digging element that has 'crumbled' graphic
470 definition, but not 'diggable' graphic definition
473 * version number set to 3.0.1
476 * version 3.0.0 released
479 * various bug fixes; among others:
480 - fixed bug with pushing spring over empty space
481 - fixed bug with leaving tube while placing dynamite
482 - fixed bug with explosion of smashed penguins
483 - allow Murphy player graphic in levels with non-Supaplex elements
487 * I have forgotten to document changes for some time
490 * pre-release version 2.2.0rc1 released
493 * version number set to 2.1.2
496 * version 2.1.1 released
499 * version number set to 2.1.1
502 * version 2.1.0 released
505 * version number set to 2.1.0
507 2002-04-03 to 2002-05-19 (various source files)
508 * graphics, sounds and music now fully configurable
509 * bug fixed that prevented walking through tubes when gravity on
511 2002-04-02 src/events.c, src/editor.c
512 * Make Escape key less aggressive when playing or when editing level.
513 This can be configured as an option in the setup menu. (Default is
514 "less aggressive" which means "ask user if something can be lost"
515 when pressing the Escape key.)
517 2002-04-02 src/screen.c
518 * Added "graphics setup" screen.
520 2002-04-01 src/screen.c
521 * Changed "choose level" setup screen stuff to be more generic (to
522 make it easier to add more "choose from generic tree" setup screens).
524 2002-04-01 src/config.c, src/timestamp.h
525 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
526 automatically gets created by "src/Makefile" and contains an actual
527 compile-time timestamp to identify development versions of the game).
529 2002-03-31 src/tape.c, src/events.c
530 * Added quick game/tape save/load functions to tape stuff which can be
531 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
532 loads previously recorded tape and directly goes into recording mode
533 from the end of the tape (therefore appending to the tape).
535 2002-03-31 src/tape.c
536 * Added "index mark" function to tape recorder. When playing or
537 recording, "eject" button changes to "index" button. Setting index
538 mark is not yet implemented, but pressing index button when playing
539 allows very quick advancing to end of tape (when normal playing),
540 very fast forward mode (when playing with normal fast forward) or
541 very fast reaching of "pause before end of tape" (when playing with
542 "pause before end" playing mode).
544 2002-03-30 src/cartoons.c
545 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
547 2002-03-29 src/screen.c
548 * Changed setup screen stuff to be more generic (to make it easier
549 to add more setup screens).
551 2002-03-23 src/main.c, src/main.h
552 * Various changes due to the introduction of the new libgame files
553 "setup.c" and "joystick.c".
555 2002-03-23 src/files.c
556 * Generic parts of "src/files.c" (mainly setup and level directory
557 stuff) moved to new libgame file "src/libgame/setup.c".
559 2002-03-23 src/joystick.c
560 * File "src/joystick.c" moved to libgame source tree, with
561 correspondig changes.
563 2002-03-22 src/screens.c
564 * "HandleChooseLevel()": Another bug in level series navigation fixed.
565 (Wrong level series information displayed when entering main group.)
567 2002-03-22 src/editor.c
568 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
570 2002-03-22 src/editor.c
571 * Changed behaviour of "Escape" key in level editor to be more
572 intuitive: When in "Element Properties" or "Level Info" mode,
573 return to "Drawing Mode" instead of leaving the level editor.
575 2002-03-21 src/game.c, src/editor.c, src/files.c
576 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
577 gems (emeralds, diamonds, ...) slipping down from normal wall,
578 steel wall and growing wall (as in E.M.C. style levels). Although
579 the behaviour of contributed and private levels wasn't changed (due
580 to the use of "level.game_version"; see previous entry), editing
581 those levels will (of course) change the behaviour accordingly.
583 This change seems a bit too hard after thinking about it, because
584 the EM style behaviour is not the "expected" behaviour (gems would
585 normally only slip down from "rounded" walls). Therefore this was
586 now changed to an element property for gem style elements, with the
587 default setting "off" (which means: no special EM style behaviour).
588 To fix older converted levels, this flag is set to "on" for pre-2.0
589 levels that are neither contributed nor private levels.
591 2002-03-20 src/files.h
592 * Corrected settings for "level.game_version" depending of level type.
593 (Contributed and private levels always get played with game engine
594 version they were created with, while converted levels always get
595 played with the most recent version of the game engine, to let new
596 corrections of the emulation behaviour take effect.)
598 2002-03-20 src/main.h
599 * Added "#include <time.h>". This seems to be needed by "tape.c" for
600 compiling the SDL version on some systems.
601 Thanks to the several people who pointed this out.
604 * Version number set to 2.0.2.
607 * Version 2.0.1 released.
609 2002-03-18 src/screens.c
610 * "HandleChooseLevel()": Small bug in level series navigation fixed.
612 2002-03-18 src/files.c [src/libgame/misc.c]
613 * Moved some common functions from src/files.c to src/libgame/misc.c.
615 2002-03-18 src/files.c [src/libgame/misc.c]
616 * Changed permissions for new directories and saved files (especially
617 score files) according to suggestions of Debian users and mantainers.
618 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
620 2002-03-17 src/files.c
621 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
622 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
623 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
624 for levels and "TAPE" for tapes). Old "cookie" style format is
625 still supported for reading. New level and tape files are written
628 * New IFF chunk "VERS" contains version numbers for file and game
629 (where "game version" is the version of the program that wrote the
630 file, and "file version" is a version number to distinguish files
631 with different format, for example after adding new features).
633 2002-03-15 src/screen.c
634 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
635 (Before, you heard a mixture of the in-game music and the
638 2002-03-14 src/events.c
639 * Function "DumpTape()" (files.c) now available by pressing 't' from
640 main menu (when in DEBUG mode).
642 2002-03-14 src/game.c
643 * "GameWon()": When game was won playing a tape, now there is no delay
644 raising the score and no corresponding sound is played.
646 2002-03-14 src/files.c
647 * Changed "LoadTape()" for real chunk support and also adjusted
648 "SaveTape()" accordingly.
650 2002-03-14 src/game.c, src/tape.c, src/files.c
651 * Important changes to tape format: The old tape format stored all
652 actions with a real effect with a corresponding delay between the
653 stored actions. This had some major disadvantages (for example,
654 push delays had to be ignored, pressing a button for some seconds
655 mutated to several single button presses because of the non-action
656 delays between two action frames etc.). The new tape format just
657 stupidly records all device actions and replays them later. I really
658 don't know why I haven't solved it that way before?! Old-style tapes
659 (with tape file version less than 2.0) get converted to the new
660 format on-the-fly when loading and can therefore still be played;
661 only some minor parts of the old-style tape handling code was needed.
662 (A perfect conversion is not possible, because there is information
663 missing about the device actions between two action frames.)
665 2002-03-14 src/files.c
666 * New function "DumpTape()" to dump the contents of the current tape
667 in a human readable format.
669 2002-03-14 src/game.c
670 * Small tape bug fixed: When automatically advancing to next level
671 after a game was won, the tape from the previous level still was
672 loaded as a tape for the new level.
674 2002-03-14 src/tape.c
675 * Small graphical bug fixed: When pressing ""Record" or "Play" on
676 tape, cartoons did not get completely removed because
677 StopAnimation() was not called.
679 2002-03-13 src/files.c
680 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
681 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
682 size even when using 16-bit elements). Added new chunk "CNT2" for
683 16-bit amoeba content (previously written in 8-bit field in "HEAD"
684 chunk even when content was 16-bit element). "CNT2" should now be
685 able to store content for arbitrary elements (up to eight blocks of
686 3 x 3 element arrays). All "CNT2" elements will always be stored as
687 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
689 2002-03-13 src/files.c
690 * Changed "LoadLevel()" for real chunk support.
692 2002-03-12 src/game.c
693 * Fixed problem (introduced after 2.0.0 release) with penguins
694 not getting killed by enemies
696 2002-02-24 src/game.c, src/main.h
697 * Added "player->is_moving"; now "player->last_move_dir" does
698 not contain any information if the player is just moving at
700 Before, "player->last_move_dir" was misused for this purpose
701 for the robot stuff (robots don't kill players when they are
702 moving). But setting "player->last_move_dir" to MV_NO_MOVING
703 broke tapes when walking through pipes!
704 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
705 in a continuous movement. This fact is ignored for friends and