2 * fixed bug with dark yamyam changing to acid when moving over acid
3 * fixed handling of levels with more than 999 seconds level time
6 * "spring push bug" reintroduced as configurable element property
7 * fixed bug with missing properties for "mole"
8 * fixed bug that showed up when fixing the above "mole" properties bug
9 * added option "can move into acid" for all movable elements
10 * fixed graphical bug for elements moving into acid
11 * changed event handling to handle all pending events before going on
14 * fixed bug which caused all CE change pages to be ignored which had
15 the same change event, but used a different element side
16 (reported by Simon Forsberg)
18 * fixed bug which caused elements that can move and fall and that are
19 transported by a conveyor belt to continue moving into that direction
20 after leaving the conveyor belt, regardless of their own movement
21 type; only elements which can not move are transported now
22 (reported by Simon Forsberg)
24 * fixed bug which could cause an array overflow in RelocatePlayer()
25 (reported by Niko Böhm)
27 * changed Emerald Mine style "passable / over" elements to "protected"
28 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
30 * added new option to select from which side a "walkable/passable"
31 element can be entered
34 * added explosion and ignition delay for elements that can explode
37 * fixed bug which caused player not being protected against enemies
38 when a CE was "walkable / inside" and was not "indestructible"
39 * added "walkable/passable" fields to be "protected/unprotected"
40 against enemies, even if not accessible "inside" but "over/under"
43 * corrected move pattern to 32 bit and initial move direction to 8 bit
46 * added second custom element base configuration page
49 * added some special EMC mappings to Emerald Mine level loader
50 (also covering previously unknown element in level 0 of "Bondmine 8")
53 * added option to block last field when player is moving (for Supaplex)
54 * adjusted push delay of Supaplex elements
55 * removed delays for envelopes etc. when replaying with maximum speed
56 * fixed bug when dropping element on a field that just changed to empty
59 * fixed bug: infotrons can now smash yellow disks
60 * fixed bug: when gravity active, port above player can now be entered
61 * removed "one white dot" mouse pointer which irritated some people
64 * added "choice type" for group element selection
67 * fixed bug with initial invulnerability of non-yellow player
70 * added level loader for loading native Supaplex packed levels
71 (including multi-part levels like the "splvls99" levels)
74 * fixed bug which allowed creating emeralds by escaping explosions
77 * custom elements can change (limited) or leave (unlimited) elements
78 * finally added multiple matches using group elements
79 * added shortcut to dump brush (type ":DB" in editor) for use in forum
82 * added new start movement type "previous" for continued CE movement
83 * added new start movement type "random" for random CE movement start
86 * added new element "sokoban_field_player" needed for Sokoban levels
87 (thanks to Ed Booker for pointing this out!)
90 * added elements that can be digged or left behind by custom elements
93 * added group elements for multiple matches and random element creation
96 * fixed some graphical errors displayed in old levels
99 * fixed wrong double speed movement after passing closing gates
102 * added level loader for loading native Emerald Mine levels
105 * changes for "shooting" style CE movement
108 * Happy New Year! ;-)
111 * changed default snap/drop keys from left/right Shift to Control keys
114 * fixed bug with dead player getting reanimated from custom element
117 * fixed bug with wrong penguin graphics (when entering exit)
120 * fixed bug with wrong "Murphy" graphics (when digging etc.)
123 * Version number set to 3.0.9.
126 * Version 3.0.8 released.
129 * added function checked_free()
132 * fixed bug with double nut cracking sound
133 (by eliminating "default element action sound" assignment in init.c)
136 * fixed crash when no music info files are available
139 * fixed boring and sleeping sounds
142 * added "maze runner" and "maze hunter" movement types
143 * added extended collision conditions for custom elements
146 * added warnings for undefined token values in artwork config files
149 * added menu entry for level set information to the info screen
152 * fixed bug with wrong default impact sound for colored emeralds
155 * added several sub-screens for the info screen
156 * menu text now also clickable (not only blue/red sphere left of it)
159 * added configurable "bored" and "sleeping" animations for the player
160 * added "awakening" sound for player when waking up after sleeping
163 * added "copy" and "exchange" functions for custom elements to editor
166 * added configurable element animations for info screen
169 * added configurable music credits for info screen
172 * finally fixed tape recording when player is created from CE change
175 * added "editorsetup.conf" for editor element list configuration
178 * added "musicinfo.conf" for menu and level music configuration
181 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
182 (that only showed up on Linux, but not on Windows systems)
185 * fixed turning movement of butterflies and fireflies (no frame reset)
186 * enhanced sniksnak turning movement (two steps instead of only one)
189 * Version number set to 3.0.8.
192 * Version 3.0.7 released.
195 * fixed reset of player animation frame when, for example,
196 walking, digging or collecting share the same animation
197 * fixed CE with "deadly when touching" exploding when touching amoeba
200 * fixed tape recording when player is created from CE element change
203 * introduced "turning..." action graphic for elements with move delay
204 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
205 * added turning animations for bug, spaceship and sniksnak
208 * prevent "extended" changed elements from delay change in same frame
211 * fixed bug when pushing element that can move away to the side
212 (like pushing falling elements, but now with moving elements)
215 * finally fixed serious bug in code for delayed element pushing (again)
218 * unavailable setup options now marked as "n/a" instead of "off"
219 * new boolean directive "latest_engine" for "levelinfo.conf": when set
220 to "true", levels are always played with the latest game engine,
221 which is desired for levels that are imported from other games; all
222 other levels are played with the engine version stored in level file
223 (which is normally the engine version the level was created with)
226 * fixed serious bug in code for delayed element pushing
227 * fixed little bug in animation frame selection for pushed elements
228 * speed-up of reading config file for verbose output
231 * added configuration option for opening and closing Supaplex exit
232 * added configuration option for moving up/down animation for Murphy
233 * fixed incorrectly displayed animation for attacking dragon
234 * fixed bug with not setting initial gravity for each new game
235 * fixed bug with teleportation of player by custom element change
236 * fixed bug with player not getting smashed by rock sometimes
239 * Version number set to 3.0.7.
242 * Version 3.0.6 released.
245 * added support for MP3 music for SDL version through SMPEG library
248 * fixed bug when initializing font graphic structure
249 * fixed bug with animation mode "pingpong" when using only 1 frame
250 * fixed bug with extended change target introduced in 3.0.5
251 * fixed bug where passing over moving element doubles player speed
252 * fixed bug with elements continuing to move into push direction
253 * fixed bug with duplicated player when dropping bomb with shield on
254 * added "switching" event for custom elements ("pressing" only once)
255 * fixed switching bug (resetting flag when not switching but not idle)
258 * fixed element tokens for certain file elements with ".active" etc.
261 * Version number set to 3.0.6.
264 * Version 3.0.5 released.
267 * now four envelope elements available
268 * font, background, animation and sound for envelope now configurable
269 * main menu doors opening/closing animation type now configurable
272 * active/inactive sides configurable for custom element changes
273 * new movement type "move when pushed" available for custom elements
276 * fixed bug in multiple config pages loader code that caused crashes
279 * enhanced (remaining low-resolution) Supaplex graphics
282 * Version number set to 3.0.5.
285 * Version 3.0.4 released.
287 2003-09-12 src/tools.c
288 * fixed bug in custom definition of crumbled element graphics
290 2003-09-11 src/files.c
291 * fixed bug in multiple config pages code that caused crashes
294 * Version number set to 3.0.4.
297 * Version 3.0.3 released.
300 * added music to Supaplex classic level set
302 2003-09-07 src/libgame/misc.c
303 * added support for loading various music formats through SDL_mixer
305 2003-09-06 (various source files)
306 * fixed several nasty bugs that may have caused crashes on some systems
307 * added envelope content which gets displayed when collecting envelope
308 * added multiple change event pages for custom elements
310 2003-08-24 src/game.c
311 * fixed problem with player animation when snapping and moving
313 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
314 * fixed problem with flickering when drawing toon animations
316 2003-08-23 src/libgame/sdl.c
317 * fixed problem with setting mouse cursor in SDL version in fullscreen
319 2003-08-23 src/game.c
320 * fixed bug (missing array boundary check) which could crash the game
323 * Version number set to 3.0.3.
326 * Version 3.0.2 released.
328 2003-08-21 src/game.c
329 * fixed bug with creating inaccessible elements at player position
331 2003-08-20 src/init.c
332 * fixed bug with not finding current level artwork directory
334 2003-08-20 src/files.c
335 * fixed bug with choosing wrong engine version when playing tapes
336 * fixed bug with messing up custom element properties in 3.0.0 levels
339 * Version number set to 3.0.2.
342 * Version 3.0.1 released.
344 2003-08-17 (no source files affected)
345 * changed all "classic" PCX image files with 16 colors or less to
346 256 color (8 bit) storage format, because the Allegro game library
347 cannot handle PCX files with less than 256 colors (contributed
348 graphics are not affected and might look wrong in the DOS version)
350 2003-08-16 src/init.c
351 * fixed bug which (for example) crashed the level editor when defining
352 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
353 (only set to default) -- invalid graphics now set to default graphic
355 2003-08-16 src/init.c
356 * fixed graphical bug of player digging/collecting/snapping element
357 when no corresponding graphic/animation is defined for this action,
358 resulting in player being drawn as EL_EMPTY (which should only be
359 done to elements being collected, but not to the player)
361 2003-08-16 src/game.c
362 * fixed small graphical bug of player not totally moving into exit
364 2003-08-16 src/libgame/setup.c
365 * fixed bug with wrong MS-DOS 8.3 filename conversion
367 2003-08-16 src/tools.c
368 * fixed bug with invisible mouse cursor when pressing ESC while playing
370 2003-08-16 (various source files)
371 * added another 128 custom elements (disabled in editor by default)
373 2003-08-16 src/editor.c
374 * fixed NULL string bug causing Solaris to crash in sprintf()
376 2003-08-16 src/screen.c
377 * fixed drawing over scrollbar on level selection with custom fonts
379 2003-08-15 src/game.c
380 * cleanup of simple sounds / loop sounds / music settings
382 2003-08-08 (various source files)
383 * added custom element property for dropping collected elements
385 2003-08-08 src/conf_gfx.c
386 * fixed bug with missing graphic for active red disk bomb
388 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
389 * Extended variable "level.gravity" to "level.initial_gravity" and
390 "game.current_gravity" to prevent level setting from being changed
391 by playing the level (keeping the runtime value after playing).
393 * Fixed graphics bug when digging element that has 'crumbled' graphic
394 definition, but not 'diggable' graphic definition.
397 * Version number set to 3.0.1.
400 * Version 3.0.0 released.
403 * various bug fixes; among others:
404 - fixed bug with pushing spring over empty space
405 - fixed bug with leaving tube while placing dynamite
406 - fixed bug with explosion of smashed penguins
407 - allow Murphy player graphic in levels with non-Supaplex elements
411 * I have forgotten to document changes for some time.
414 * Pre-Release Version 2.2.0rc1 released.
417 * Version number set to 2.1.2.
420 * Version 2.1.1 released.
423 * Version number set to 2.1.1.
426 * Version 2.1.0 released.
429 * Version number set to 2.1.0.
431 2002-04-03 to 2002-05-19 (various source files)
432 * graphics, sounds and music now fully configurable
433 * bug fixed that prevented walking through tubes when gravity on
435 2002-04-02 src/events.c, src/editor.c
436 * Make Escape key less aggressive when playing or when editing level.
437 This can be configured as an option in the setup menu. (Default is
438 "less aggressive" which means "ask user if something can be lost"
439 when pressing the Escape key.)
441 2002-04-02 src/screen.c
442 * Added "graphics setup" screen.
444 2002-04-01 src/screen.c
445 * Changed "choose level" setup screen stuff to be more generic (to
446 make it easier to add more "choose from generic tree" setup screens).
448 2002-04-01 src/config.c, src/timestamp.h
449 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
450 automatically gets created by "src/Makefile" and contains an actual
451 compile-time timestamp to identify development versions of the game).
453 2002-03-31 src/tape.c, src/events.c
454 * Added quick game/tape save/load functions to tape stuff which can be
455 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
456 loads previously recorded tape and directly goes into recording mode
457 from the end of the tape (therefore appending to the tape).
459 2002-03-31 src/tape.c
460 * Added "index mark" function to tape recorder. When playing or
461 recording, "eject" button changes to "index" button. Setting index
462 mark is not yet implemented, but pressing index button when playing
463 allows very quick advancing to end of tape (when normal playing),
464 very fast forward mode (when playing with normal fast forward) or
465 very fast reaching of "pause before end of tape" (when playing with
466 "pause before end" playing mode).
468 2002-03-30 src/cartoons.c
469 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
471 2002-03-29 src/screen.c
472 * Changed setup screen stuff to be more generic (to make it easier
473 to add more setup screens).
475 2002-03-23 src/main.c, src/main.h
476 * Various changes due to the introduction of the new libgame files
477 "setup.c" and "joystick.c".
479 2002-03-23 src/files.c
480 * Generic parts of "src/files.c" (mainly setup and level directory
481 stuff) moved to new libgame file "src/libgame/setup.c".
483 2002-03-23 src/joystick.c
484 * File "src/joystick.c" moved to libgame source tree, with
485 correspondig changes.
487 2002-03-22 src/screens.c
488 * "HandleChooseLevel()": Another bug in level series navigation fixed.
489 (Wrong level series information displayed when entering main group.)
491 2002-03-22 src/editor.c
492 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
494 2002-03-22 src/editor.c
495 * Changed behaviour of "Escape" key in level editor to be more
496 intuitive: When in "Element Properties" or "Level Info" mode,
497 return to "Drawing Mode" instead of leaving the level editor.
499 2002-03-21 src/game.c, src/editor.c, src/files.c
500 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
501 gems (emeralds, diamonds, ...) slipping down from normal wall,
502 steel wall and growing wall (as in E.M.C. style levels). Although
503 the behaviour of contributed and private levels wasn't changed (due
504 to the use of "level.game_version"; see previous entry), editing
505 those levels will (of course) change the behaviour accordingly.
507 This change seems a bit too hard after thinking about it, because
508 the EM style behaviour is not the "expected" behaviour (gems would
509 normally only slip down from "rounded" walls). Therefore this was
510 now changed to an element property for gem style elements, with the
511 default setting "off" (which means: no special EM style behaviour).
512 To fix older converted levels, this flag is set to "on" for pre-2.0
513 levels that are neither contributed nor private levels.
515 2002-03-20 src/files.h
516 * Corrected settings for "level.game_version" depending of level type.
517 (Contributed and private levels always get played with game engine
518 version they were created with, while converted levels always get
519 played with the most recent version of the game engine, to let new
520 corrections of the emulation behaviour take effect.)
522 2002-03-20 src/main.h
523 * Added "#include <time.h>". This seems to be needed by "tape.c" for
524 compiling the SDL version on some systems.
525 Thanks to the several people who pointed this out.
528 * Version number set to 2.0.2.
531 * Version 2.0.1 released.
533 2002-03-18 src/screens.c
534 * "HandleChooseLevel()": Small bug in level series navigation fixed.
536 2002-03-18 src/files.c [src/libgame/misc.c]
537 * Moved some common functions from src/files.c to src/libgame/misc.c.
539 2002-03-18 src/files.c [src/libgame/misc.c]
540 * Changed permissions for new directories and saved files (especially
541 score files) according to suggestions of Debian users and mantainers.
542 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
544 2002-03-17 src/files.c
545 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
546 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
547 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
548 for levels and "TAPE" for tapes). Old "cookie" style format is
549 still supported for reading. New level and tape files are written
552 * New IFF chunk "VERS" contains version numbers for file and game
553 (where "game version" is the version of the program that wrote the
554 file, and "file version" is a version number to distinguish files
555 with different format, for example after adding new features).
557 2002-03-15 src/screen.c
558 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
559 (Before, you heard a mixture of the in-game music and the
562 2002-03-14 src/events.c
563 * Function "DumpTape()" (files.c) now available by pressing 't' from
564 main menu (when in DEBUG mode).
566 2002-03-14 src/game.c
567 * "GameWon()": When game was won playing a tape, now there is no delay
568 raising the score and no corresponding sound is played.
570 2002-03-14 src/files.c
571 * Changed "LoadTape()" for real chunk support and also adjusted
572 "SaveTape()" accordingly.
574 2002-03-14 src/game.c, src/tape.c, src/files.c
575 * Important changes to tape format: The old tape format stored all
576 actions with a real effect with a corresponding delay between the
577 stored actions. This had some major disadvantages (for example,
578 push delays had to be ignored, pressing a button for some seconds
579 mutated to several single button presses because of the non-action
580 delays between two action frames etc.). The new tape format just
581 stupidly records all device actions and replays them later. I really
582 don't know why I haven't solved it that way before?! Old-style tapes
583 (with tape file version less than 2.0) get converted to the new
584 format on-the-fly when loading and can therefore still be played;
585 only some minor parts of the old-style tape handling code was needed.
586 (A perfect conversion is not possible, because there is information
587 missing about the device actions between two action frames.)
589 2002-03-14 src/files.c
590 * New function "DumpTape()" to dump the contents of the current tape
591 in a human readable format.
593 2002-03-14 src/game.c
594 * Small tape bug fixed: When automatically advancing to next level
595 after a game was won, the tape from the previous level still was
596 loaded as a tape for the new level.
598 2002-03-14 src/tape.c
599 * Small graphical bug fixed: When pressing ""Record" or "Play" on
600 tape, cartoons did not get completely removed because
601 StopAnimation() was not called.
603 2002-03-13 src/files.c
604 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
605 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
606 size even when using 16-bit elements). Added new chunk "CNT2" for
607 16-bit amoeba content (previously written in 8-bit field in "HEAD"
608 chunk even when content was 16-bit element). "CNT2" should now be
609 able to store content for arbitrary elements (up to eight blocks of
610 3 x 3 element arrays). All "CNT2" elements will always be stored as
611 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
613 2002-03-13 src/files.c
614 * Changed "LoadLevel()" for real chunk support.
616 2002-03-12 src/game.c
617 * Fixed problem (introduced after 2.0.0 release) with penguins
618 not getting killed by enemies
620 2002-02-24 src/game.c, src/main.h
621 * Added "player->is_moving"; now "player->last_move_dir" does
622 not contain any information if the player is just moving at
624 Before, "player->last_move_dir" was misused for this purpose
625 for the robot stuff (robots don't kill players when they are
626 moving). But setting "player->last_move_dir" to MV_NO_MOVING
627 broke tapes when walking through pipes!
628 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
629 in a continuous movement. This fact is ignored for friends and