2 * "can move into acid" property now for all elements independently
3 * "can fall into acid" property for player stored in same bitfield now
4 * added option for deadliness for sp_sniksnak and sp_electron
5 * version number set to 3.1.0 (finally!)
8 * changed tape recording to only record input, not programmed actions
11 * fixed totally broken (every 8th frame skipped) step-by-step recording
12 * fixed bug with requester not displayed when quick-loading interrupted
13 * added option "can fall into acid (with gravity)" for player elements
14 * fixed bug with player not falling when snapping down with gravity
17 * fixed bug which messed up key config when using keypad number keys
20 * fixed bug which allowed moving upwards even when gravity was active
21 * fixed bug with missing error handling when dumping levels or tapes
24 * added different colored editor graphics for Supaplex gravity tubes
27 * fixed bug that allowed solvable tapes for unsolvable levels
30 * use unlimited number of droppable elements when "count" set to zero
31 * added option to use step limit instead of time limit for level
34 * added player and change page as trigger for custom element change
37 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
40 * fixed bug with dark yamyam changing to acid when moving over acid
41 * fixed handling of levels with more than 999 seconds level time
42 (example: level 76 of "Denmine")
45 * "spring push bug" reintroduced as configurable element property
46 * fixed bug with missing properties for "mole"
47 * fixed bug that showed up when fixing the above "mole" properties bug
48 * added option "can move into acid" for all movable elements
49 * fixed graphical bug for elements moving into acid
50 * changed event handling to handle all pending events before going on
53 * fixed bug which caused all CE change pages to be ignored which had
54 the same change event, but used a different element side
55 (reported by Simon Forsberg)
57 * fixed bug which caused elements that can move and fall and that are
58 transported by a conveyor belt to continue moving into that direction
59 after leaving the conveyor belt, regardless of their own movement
60 type; only elements which can not move are transported now
61 (reported by Simon Forsberg)
63 * fixed bug which could cause an array overflow in RelocatePlayer()
64 (reported by Niko Böhm)
66 * changed Emerald Mine style "passable / over" elements to "protected"
67 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
69 * added new option to select from which side a "walkable/passable"
70 element can be entered
73 * added explosion and ignition delay for elements that can explode
76 * fixed bug which caused player not being protected against enemies
77 when a CE was "walkable / inside" and was not "indestructible"
78 * added "walkable/passable" fields to be "protected/unprotected"
79 against enemies, even if not accessible "inside" but "over/under"
82 * corrected move pattern to 32 bit and initial move direction to 8 bit
85 * added second custom element base configuration page
88 * added some special EMC mappings to Emerald Mine level loader
89 (also covering previously unknown element in level 0 of "Bondmine 8")
92 * added option to block last field when player is moving (for Supaplex)
93 * adjusted push delay of Supaplex elements
94 * removed delays for envelopes etc. when replaying with maximum speed
95 * fixed bug when dropping element on a field that just changed to empty
98 * fixed bug: infotrons can now smash yellow disks
99 * fixed bug: when gravity active, port above player can now be entered
100 * removed "one white dot" mouse pointer which irritated some people
103 * added "choice type" for group element selection
106 * fixed bug with initial invulnerability of non-yellow player
109 * added level loader for loading native Supaplex packed levels
110 (including multi-part levels like the "splvls99" levels)
113 * fixed bug which allowed creating emeralds by escaping explosions
116 * custom elements can change (limited) or leave (unlimited) elements
117 * finally added multiple matches using group elements
118 * added shortcut to dump brush (type ":DB" in editor) for use in forum
121 * added new start movement type "previous" for continued CE movement
122 * added new start movement type "random" for random CE movement start
125 * added new element "sokoban_field_player" needed for Sokoban levels
126 (thanks to Ed Booker for pointing this out!)
129 * added elements that can be digged or left behind by custom elements
132 * added group elements for multiple matches and random element creation
135 * fixed some graphical errors displayed in old levels
138 * fixed wrong double speed movement after passing closing gates
141 * added level loader for loading native Emerald Mine levels
144 * changes for "shooting" style CE movement
147 * Happy New Year! ;-)
150 * changed default snap/drop keys from left/right Shift to Control keys
153 * fixed bug with dead player getting reanimated from custom element
156 * fixed bug with wrong penguin graphics (when entering exit)
159 * fixed bug with wrong "Murphy" graphics (when digging etc.)
162 * version number set to 3.0.9
165 * version 3.0.8 released
168 * added function checked_free()
171 * fixed bug with double nut cracking sound
172 (by eliminating "default element action sound" assignment in init.c)
175 * fixed crash when no music info files are available
178 * fixed boring and sleeping sounds
181 * added "maze runner" and "maze hunter" movement types
182 * added extended collision conditions for custom elements
185 * added warnings for undefined token values in artwork config files
188 * added menu entry for level set information to the info screen
191 * fixed bug with wrong default impact sound for colored emeralds
194 * added several sub-screens for the info screen
195 * menu text now also clickable (not only blue/red sphere left of it)
198 * added configurable "bored" and "sleeping" animations for the player
199 * added "awakening" sound for player when waking up after sleeping
202 * added "copy" and "exchange" functions for custom elements to editor
205 * added configurable element animations for info screen
208 * added configurable music credits for info screen
211 * finally fixed tape recording when player is created from CE change
214 * added "editorsetup.conf" for editor element list configuration
217 * added "musicinfo.conf" for menu and level music configuration
220 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
221 (that only showed up on Linux, but not on Windows systems)
224 * fixed turning movement of butterflies and fireflies (no frame reset)
225 * enhanced sniksnak turning movement (two steps instead of only one)
228 * version number set to 3.0.8
231 * version 3.0.7 released
234 * fixed reset of player animation frame when, for example,
235 walking, digging or collecting share the same animation
236 * fixed CE with "deadly when touching" exploding when touching amoeba
239 * fixed tape recording when player is created from CE element change
242 * introduced "turning..." action graphic for elements with move delay
243 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
244 * added turning animations for bug, spaceship and sniksnak
247 * prevent "extended" changed elements from delay change in same frame
250 * fixed bug when pushing element that can move away to the side
251 (like pushing falling elements, but now with moving elements)
254 * finally fixed serious bug in code for delayed element pushing (again)
257 * unavailable setup options now marked as "n/a" instead of "off"
258 * new boolean directive "latest_engine" for "levelinfo.conf": when set
259 to "true", levels are always played with the latest game engine,
260 which is desired for levels that are imported from other games; all
261 other levels are played with the engine version stored in level file
262 (which is normally the engine version the level was created with)
265 * fixed serious bug in code for delayed element pushing
266 * fixed little bug in animation frame selection for pushed elements
267 * speed-up of reading config file for verbose output
270 * added configuration option for opening and closing Supaplex exit
271 * added configuration option for moving up/down animation for Murphy
272 * fixed incorrectly displayed animation for attacking dragon
273 * fixed bug with not setting initial gravity for each new game
274 * fixed bug with teleportation of player by custom element change
275 * fixed bug with player not getting smashed by rock sometimes
278 * version number set to 3.0.7
281 * version 3.0.6 released
284 * added support for MP3 music for SDL version through SMPEG library
287 * fixed bug when initializing font graphic structure
288 * fixed bug with animation mode "pingpong" when using only 1 frame
289 * fixed bug with extended change target introduced in 3.0.5
290 * fixed bug where passing over moving element doubles player speed
291 * fixed bug with elements continuing to move into push direction
292 * fixed bug with duplicated player when dropping bomb with shield on
293 * added "switching" event for custom elements ("pressing" only once)
294 * fixed switching bug (resetting flag when not switching but not idle)
297 * fixed element tokens for certain file elements with ".active" etc.
300 * version number set to 3.0.6
303 * version 3.0.5 released
306 * now four envelope elements available
307 * font, background, animation and sound for envelope now configurable
308 * main menu doors opening/closing animation type now configurable
311 * active/inactive sides configurable for custom element changes
312 * new movement type "move when pushed" available for custom elements
315 * fixed bug in multiple config pages loader code that caused crashes
318 * enhanced (remaining low-resolution) Supaplex graphics
321 * version number set to 3.0.5
324 * version 3.0.4 released
326 2003-09-12 src/tools.c
327 * fixed bug in custom definition of crumbled element graphics
329 2003-09-11 src/files.c
330 * fixed bug in multiple config pages code that caused crashes
333 * version number set to 3.0.4
336 * version 3.0.3 released
339 * added music to Supaplex classic level set
341 2003-09-07 src/libgame/misc.c
342 * added support for loading various music formats through SDL_mixer
344 2003-09-06 (various source files)
345 * fixed several nasty bugs that may have caused crashes on some systems
346 * added envelope content which gets displayed when collecting envelope
347 * added multiple change event pages for custom elements
349 2003-08-24 src/game.c
350 * fixed problem with player animation when snapping and moving
352 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
353 * fixed problem with flickering when drawing toon animations
355 2003-08-23 src/libgame/sdl.c
356 * fixed problem with setting mouse cursor in SDL version in fullscreen
358 2003-08-23 src/game.c
359 * fixed bug (missing array boundary check) which could crash the game
362 * version number set to 3.0.3
365 * version 3.0.2 released
367 2003-08-21 src/game.c
368 * fixed bug with creating inaccessible elements at player position
370 2003-08-20 src/init.c
371 * fixed bug with not finding current level artwork directory
373 2003-08-20 src/files.c
374 * fixed bug with choosing wrong engine version when playing tapes
375 * fixed bug with messing up custom element properties in 3.0.0 levels
378 * version number set to 3.0.2
381 * version 3.0.1 released
383 2003-08-17 (no source files affected)
384 * changed all "classic" PCX image files with 16 colors or less to
385 256 color (8 bit) storage format, because the Allegro game library
386 cannot handle PCX files with less than 256 colors (contributed
387 graphics are not affected and might look wrong in the DOS version)
389 2003-08-16 src/init.c
390 * fixed bug which (for example) crashed the level editor when defining
391 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
392 (only set to default) -- invalid graphics now set to default graphic
394 2003-08-16 src/init.c
395 * fixed graphical bug of player digging/collecting/snapping element
396 when no corresponding graphic/animation is defined for this action,
397 resulting in player being drawn as EL_EMPTY (which should only be
398 done to elements being collected, but not to the player)
400 2003-08-16 src/game.c
401 * fixed small graphical bug of player not totally moving into exit
403 2003-08-16 src/libgame/setup.c
404 * fixed bug with wrong MS-DOS 8.3 filename conversion
406 2003-08-16 src/tools.c
407 * fixed bug with invisible mouse cursor when pressing ESC while playing
409 2003-08-16 (various source files)
410 * added another 128 custom elements (disabled in editor by default)
412 2003-08-16 src/editor.c
413 * fixed NULL string bug causing Solaris to crash in sprintf()
415 2003-08-16 src/screen.c
416 * fixed drawing over scrollbar on level selection with custom fonts
418 2003-08-15 src/game.c
419 * cleanup of simple sounds / loop sounds / music settings
421 2003-08-08 (various source files)
422 * added custom element property for dropping collected elements
424 2003-08-08 src/conf_gfx.c
425 * fixed bug with missing graphic for active red disk bomb
427 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
428 * extended variable "level.gravity" to "level.initial_gravity" and
429 "game.current_gravity" to prevent level setting from being changed
430 by playing the level (keeping the runtime value after playing)
432 * fixed graphics bug when digging element that has 'crumbled' graphic
433 definition, but not 'diggable' graphic definition
436 * version number set to 3.0.1
439 * version 3.0.0 released
442 * various bug fixes; among others:
443 - fixed bug with pushing spring over empty space
444 - fixed bug with leaving tube while placing dynamite
445 - fixed bug with explosion of smashed penguins
446 - allow Murphy player graphic in levels with non-Supaplex elements
450 * I have forgotten to document changes for some time
453 * pre-release version 2.2.0rc1 released
456 * version number set to 2.1.2
459 * version 2.1.1 released
462 * version number set to 2.1.1
465 * version 2.1.0 released
468 * version number set to 2.1.0
470 2002-04-03 to 2002-05-19 (various source files)
471 * graphics, sounds and music now fully configurable
472 * bug fixed that prevented walking through tubes when gravity on
474 2002-04-02 src/events.c, src/editor.c
475 * Make Escape key less aggressive when playing or when editing level.
476 This can be configured as an option in the setup menu. (Default is
477 "less aggressive" which means "ask user if something can be lost"
478 when pressing the Escape key.)
480 2002-04-02 src/screen.c
481 * Added "graphics setup" screen.
483 2002-04-01 src/screen.c
484 * Changed "choose level" setup screen stuff to be more generic (to
485 make it easier to add more "choose from generic tree" setup screens).
487 2002-04-01 src/config.c, src/timestamp.h
488 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
489 automatically gets created by "src/Makefile" and contains an actual
490 compile-time timestamp to identify development versions of the game).
492 2002-03-31 src/tape.c, src/events.c
493 * Added quick game/tape save/load functions to tape stuff which can be
494 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
495 loads previously recorded tape and directly goes into recording mode
496 from the end of the tape (therefore appending to the tape).
498 2002-03-31 src/tape.c
499 * Added "index mark" function to tape recorder. When playing or
500 recording, "eject" button changes to "index" button. Setting index
501 mark is not yet implemented, but pressing index button when playing
502 allows very quick advancing to end of tape (when normal playing),
503 very fast forward mode (when playing with normal fast forward) or
504 very fast reaching of "pause before end of tape" (when playing with
505 "pause before end" playing mode).
507 2002-03-30 src/cartoons.c
508 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
510 2002-03-29 src/screen.c
511 * Changed setup screen stuff to be more generic (to make it easier
512 to add more setup screens).
514 2002-03-23 src/main.c, src/main.h
515 * Various changes due to the introduction of the new libgame files
516 "setup.c" and "joystick.c".
518 2002-03-23 src/files.c
519 * Generic parts of "src/files.c" (mainly setup and level directory
520 stuff) moved to new libgame file "src/libgame/setup.c".
522 2002-03-23 src/joystick.c
523 * File "src/joystick.c" moved to libgame source tree, with
524 correspondig changes.
526 2002-03-22 src/screens.c
527 * "HandleChooseLevel()": Another bug in level series navigation fixed.
528 (Wrong level series information displayed when entering main group.)
530 2002-03-22 src/editor.c
531 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
533 2002-03-22 src/editor.c
534 * Changed behaviour of "Escape" key in level editor to be more
535 intuitive: When in "Element Properties" or "Level Info" mode,
536 return to "Drawing Mode" instead of leaving the level editor.
538 2002-03-21 src/game.c, src/editor.c, src/files.c
539 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
540 gems (emeralds, diamonds, ...) slipping down from normal wall,
541 steel wall and growing wall (as in E.M.C. style levels). Although
542 the behaviour of contributed and private levels wasn't changed (due
543 to the use of "level.game_version"; see previous entry), editing
544 those levels will (of course) change the behaviour accordingly.
546 This change seems a bit too hard after thinking about it, because
547 the EM style behaviour is not the "expected" behaviour (gems would
548 normally only slip down from "rounded" walls). Therefore this was
549 now changed to an element property for gem style elements, with the
550 default setting "off" (which means: no special EM style behaviour).
551 To fix older converted levels, this flag is set to "on" for pre-2.0
552 levels that are neither contributed nor private levels.
554 2002-03-20 src/files.h
555 * Corrected settings for "level.game_version" depending of level type.
556 (Contributed and private levels always get played with game engine
557 version they were created with, while converted levels always get
558 played with the most recent version of the game engine, to let new
559 corrections of the emulation behaviour take effect.)
561 2002-03-20 src/main.h
562 * Added "#include <time.h>". This seems to be needed by "tape.c" for
563 compiling the SDL version on some systems.
564 Thanks to the several people who pointed this out.
567 * Version number set to 2.0.2.
570 * Version 2.0.1 released.
572 2002-03-18 src/screens.c
573 * "HandleChooseLevel()": Small bug in level series navigation fixed.
575 2002-03-18 src/files.c [src/libgame/misc.c]
576 * Moved some common functions from src/files.c to src/libgame/misc.c.
578 2002-03-18 src/files.c [src/libgame/misc.c]
579 * Changed permissions for new directories and saved files (especially
580 score files) according to suggestions of Debian users and mantainers.
581 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
583 2002-03-17 src/files.c
584 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
585 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
586 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
587 for levels and "TAPE" for tapes). Old "cookie" style format is
588 still supported for reading. New level and tape files are written
591 * New IFF chunk "VERS" contains version numbers for file and game
592 (where "game version" is the version of the program that wrote the
593 file, and "file version" is a version number to distinguish files
594 with different format, for example after adding new features).
596 2002-03-15 src/screen.c
597 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
598 (Before, you heard a mixture of the in-game music and the
601 2002-03-14 src/events.c
602 * Function "DumpTape()" (files.c) now available by pressing 't' from
603 main menu (when in DEBUG mode).
605 2002-03-14 src/game.c
606 * "GameWon()": When game was won playing a tape, now there is no delay
607 raising the score and no corresponding sound is played.
609 2002-03-14 src/files.c
610 * Changed "LoadTape()" for real chunk support and also adjusted
611 "SaveTape()" accordingly.
613 2002-03-14 src/game.c, src/tape.c, src/files.c
614 * Important changes to tape format: The old tape format stored all
615 actions with a real effect with a corresponding delay between the
616 stored actions. This had some major disadvantages (for example,
617 push delays had to be ignored, pressing a button for some seconds
618 mutated to several single button presses because of the non-action
619 delays between two action frames etc.). The new tape format just
620 stupidly records all device actions and replays them later. I really
621 don't know why I haven't solved it that way before?! Old-style tapes
622 (with tape file version less than 2.0) get converted to the new
623 format on-the-fly when loading and can therefore still be played;
624 only some minor parts of the old-style tape handling code was needed.
625 (A perfect conversion is not possible, because there is information
626 missing about the device actions between two action frames.)
628 2002-03-14 src/files.c
629 * New function "DumpTape()" to dump the contents of the current tape
630 in a human readable format.
632 2002-03-14 src/game.c
633 * Small tape bug fixed: When automatically advancing to next level
634 after a game was won, the tape from the previous level still was
635 loaded as a tape for the new level.
637 2002-03-14 src/tape.c
638 * Small graphical bug fixed: When pressing ""Record" or "Play" on
639 tape, cartoons did not get completely removed because
640 StopAnimation() was not called.
642 2002-03-13 src/files.c
643 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
644 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
645 size even when using 16-bit elements). Added new chunk "CNT2" for
646 16-bit amoeba content (previously written in 8-bit field in "HEAD"
647 chunk even when content was 16-bit element). "CNT2" should now be
648 able to store content for arbitrary elements (up to eight blocks of
649 3 x 3 element arrays). All "CNT2" elements will always be stored as
650 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
652 2002-03-13 src/files.c
653 * Changed "LoadLevel()" for real chunk support.
655 2002-03-12 src/game.c
656 * Fixed problem (introduced after 2.0.0 release) with penguins
657 not getting killed by enemies
659 2002-02-24 src/game.c, src/main.h
660 * Added "player->is_moving"; now "player->last_move_dir" does
661 not contain any information if the player is just moving at
663 Before, "player->last_move_dir" was misused for this purpose
664 for the robot stuff (robots don't kill players when they are
665 moving). But setting "player->last_move_dir" to MV_NO_MOVING
666 broke tapes when walking through pipes!
667 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
668 in a continuous movement. This fact is ignored for friends and