2 * added different colored editor graphics for Supaplex gravity tubes
5 * fixed bug that allowed solvable tapes for unsolvable levels
8 * use unlimited number of droppable elements when "count" set to zero
9 * added option to use step limit instead of time limit for level
12 * added player and change page as trigger for custom element change
15 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
18 * fixed bug with dark yamyam changing to acid when moving over acid
19 * fixed handling of levels with more than 999 seconds level time
20 (example: level 76 of "Denmine")
23 * "spring push bug" reintroduced as configurable element property
24 * fixed bug with missing properties for "mole"
25 * fixed bug that showed up when fixing the above "mole" properties bug
26 * added option "can move into acid" for all movable elements
27 * fixed graphical bug for elements moving into acid
28 * changed event handling to handle all pending events before going on
31 * fixed bug which caused all CE change pages to be ignored which had
32 the same change event, but used a different element side
33 (reported by Simon Forsberg)
35 * fixed bug which caused elements that can move and fall and that are
36 transported by a conveyor belt to continue moving into that direction
37 after leaving the conveyor belt, regardless of their own movement
38 type; only elements which can not move are transported now
39 (reported by Simon Forsberg)
41 * fixed bug which could cause an array overflow in RelocatePlayer()
42 (reported by Niko Böhm)
44 * changed Emerald Mine style "passable / over" elements to "protected"
45 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
47 * added new option to select from which side a "walkable/passable"
48 element can be entered
51 * added explosion and ignition delay for elements that can explode
54 * fixed bug which caused player not being protected against enemies
55 when a CE was "walkable / inside" and was not "indestructible"
56 * added "walkable/passable" fields to be "protected/unprotected"
57 against enemies, even if not accessible "inside" but "over/under"
60 * corrected move pattern to 32 bit and initial move direction to 8 bit
63 * added second custom element base configuration page
66 * added some special EMC mappings to Emerald Mine level loader
67 (also covering previously unknown element in level 0 of "Bondmine 8")
70 * added option to block last field when player is moving (for Supaplex)
71 * adjusted push delay of Supaplex elements
72 * removed delays for envelopes etc. when replaying with maximum speed
73 * fixed bug when dropping element on a field that just changed to empty
76 * fixed bug: infotrons can now smash yellow disks
77 * fixed bug: when gravity active, port above player can now be entered
78 * removed "one white dot" mouse pointer which irritated some people
81 * added "choice type" for group element selection
84 * fixed bug with initial invulnerability of non-yellow player
87 * added level loader for loading native Supaplex packed levels
88 (including multi-part levels like the "splvls99" levels)
91 * fixed bug which allowed creating emeralds by escaping explosions
94 * custom elements can change (limited) or leave (unlimited) elements
95 * finally added multiple matches using group elements
96 * added shortcut to dump brush (type ":DB" in editor) for use in forum
99 * added new start movement type "previous" for continued CE movement
100 * added new start movement type "random" for random CE movement start
103 * added new element "sokoban_field_player" needed for Sokoban levels
104 (thanks to Ed Booker for pointing this out!)
107 * added elements that can be digged or left behind by custom elements
110 * added group elements for multiple matches and random element creation
113 * fixed some graphical errors displayed in old levels
116 * fixed wrong double speed movement after passing closing gates
119 * added level loader for loading native Emerald Mine levels
122 * changes for "shooting" style CE movement
125 * Happy New Year! ;-)
128 * changed default snap/drop keys from left/right Shift to Control keys
131 * fixed bug with dead player getting reanimated from custom element
134 * fixed bug with wrong penguin graphics (when entering exit)
137 * fixed bug with wrong "Murphy" graphics (when digging etc.)
140 * Version number set to 3.0.9.
143 * Version 3.0.8 released.
146 * added function checked_free()
149 * fixed bug with double nut cracking sound
150 (by eliminating "default element action sound" assignment in init.c)
153 * fixed crash when no music info files are available
156 * fixed boring and sleeping sounds
159 * added "maze runner" and "maze hunter" movement types
160 * added extended collision conditions for custom elements
163 * added warnings for undefined token values in artwork config files
166 * added menu entry for level set information to the info screen
169 * fixed bug with wrong default impact sound for colored emeralds
172 * added several sub-screens for the info screen
173 * menu text now also clickable (not only blue/red sphere left of it)
176 * added configurable "bored" and "sleeping" animations for the player
177 * added "awakening" sound for player when waking up after sleeping
180 * added "copy" and "exchange" functions for custom elements to editor
183 * added configurable element animations for info screen
186 * added configurable music credits for info screen
189 * finally fixed tape recording when player is created from CE change
192 * added "editorsetup.conf" for editor element list configuration
195 * added "musicinfo.conf" for menu and level music configuration
198 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
199 (that only showed up on Linux, but not on Windows systems)
202 * fixed turning movement of butterflies and fireflies (no frame reset)
203 * enhanced sniksnak turning movement (two steps instead of only one)
206 * Version number set to 3.0.8.
209 * Version 3.0.7 released.
212 * fixed reset of player animation frame when, for example,
213 walking, digging or collecting share the same animation
214 * fixed CE with "deadly when touching" exploding when touching amoeba
217 * fixed tape recording when player is created from CE element change
220 * introduced "turning..." action graphic for elements with move delay
221 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
222 * added turning animations for bug, spaceship and sniksnak
225 * prevent "extended" changed elements from delay change in same frame
228 * fixed bug when pushing element that can move away to the side
229 (like pushing falling elements, but now with moving elements)
232 * finally fixed serious bug in code for delayed element pushing (again)
235 * unavailable setup options now marked as "n/a" instead of "off"
236 * new boolean directive "latest_engine" for "levelinfo.conf": when set
237 to "true", levels are always played with the latest game engine,
238 which is desired for levels that are imported from other games; all
239 other levels are played with the engine version stored in level file
240 (which is normally the engine version the level was created with)
243 * fixed serious bug in code for delayed element pushing
244 * fixed little bug in animation frame selection for pushed elements
245 * speed-up of reading config file for verbose output
248 * added configuration option for opening and closing Supaplex exit
249 * added configuration option for moving up/down animation for Murphy
250 * fixed incorrectly displayed animation for attacking dragon
251 * fixed bug with not setting initial gravity for each new game
252 * fixed bug with teleportation of player by custom element change
253 * fixed bug with player not getting smashed by rock sometimes
256 * Version number set to 3.0.7.
259 * Version 3.0.6 released.
262 * added support for MP3 music for SDL version through SMPEG library
265 * fixed bug when initializing font graphic structure
266 * fixed bug with animation mode "pingpong" when using only 1 frame
267 * fixed bug with extended change target introduced in 3.0.5
268 * fixed bug where passing over moving element doubles player speed
269 * fixed bug with elements continuing to move into push direction
270 * fixed bug with duplicated player when dropping bomb with shield on
271 * added "switching" event for custom elements ("pressing" only once)
272 * fixed switching bug (resetting flag when not switching but not idle)
275 * fixed element tokens for certain file elements with ".active" etc.
278 * Version number set to 3.0.6.
281 * Version 3.0.5 released.
284 * now four envelope elements available
285 * font, background, animation and sound for envelope now configurable
286 * main menu doors opening/closing animation type now configurable
289 * active/inactive sides configurable for custom element changes
290 * new movement type "move when pushed" available for custom elements
293 * fixed bug in multiple config pages loader code that caused crashes
296 * enhanced (remaining low-resolution) Supaplex graphics
299 * Version number set to 3.0.5.
302 * Version 3.0.4 released.
304 2003-09-12 src/tools.c
305 * fixed bug in custom definition of crumbled element graphics
307 2003-09-11 src/files.c
308 * fixed bug in multiple config pages code that caused crashes
311 * Version number set to 3.0.4.
314 * Version 3.0.3 released.
317 * added music to Supaplex classic level set
319 2003-09-07 src/libgame/misc.c
320 * added support for loading various music formats through SDL_mixer
322 2003-09-06 (various source files)
323 * fixed several nasty bugs that may have caused crashes on some systems
324 * added envelope content which gets displayed when collecting envelope
325 * added multiple change event pages for custom elements
327 2003-08-24 src/game.c
328 * fixed problem with player animation when snapping and moving
330 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
331 * fixed problem with flickering when drawing toon animations
333 2003-08-23 src/libgame/sdl.c
334 * fixed problem with setting mouse cursor in SDL version in fullscreen
336 2003-08-23 src/game.c
337 * fixed bug (missing array boundary check) which could crash the game
340 * Version number set to 3.0.3.
343 * Version 3.0.2 released.
345 2003-08-21 src/game.c
346 * fixed bug with creating inaccessible elements at player position
348 2003-08-20 src/init.c
349 * fixed bug with not finding current level artwork directory
351 2003-08-20 src/files.c
352 * fixed bug with choosing wrong engine version when playing tapes
353 * fixed bug with messing up custom element properties in 3.0.0 levels
356 * Version number set to 3.0.2.
359 * Version 3.0.1 released.
361 2003-08-17 (no source files affected)
362 * changed all "classic" PCX image files with 16 colors or less to
363 256 color (8 bit) storage format, because the Allegro game library
364 cannot handle PCX files with less than 256 colors (contributed
365 graphics are not affected and might look wrong in the DOS version)
367 2003-08-16 src/init.c
368 * fixed bug which (for example) crashed the level editor when defining
369 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
370 (only set to default) -- invalid graphics now set to default graphic
372 2003-08-16 src/init.c
373 * fixed graphical bug of player digging/collecting/snapping element
374 when no corresponding graphic/animation is defined for this action,
375 resulting in player being drawn as EL_EMPTY (which should only be
376 done to elements being collected, but not to the player)
378 2003-08-16 src/game.c
379 * fixed small graphical bug of player not totally moving into exit
381 2003-08-16 src/libgame/setup.c
382 * fixed bug with wrong MS-DOS 8.3 filename conversion
384 2003-08-16 src/tools.c
385 * fixed bug with invisible mouse cursor when pressing ESC while playing
387 2003-08-16 (various source files)
388 * added another 128 custom elements (disabled in editor by default)
390 2003-08-16 src/editor.c
391 * fixed NULL string bug causing Solaris to crash in sprintf()
393 2003-08-16 src/screen.c
394 * fixed drawing over scrollbar on level selection with custom fonts
396 2003-08-15 src/game.c
397 * cleanup of simple sounds / loop sounds / music settings
399 2003-08-08 (various source files)
400 * added custom element property for dropping collected elements
402 2003-08-08 src/conf_gfx.c
403 * fixed bug with missing graphic for active red disk bomb
405 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
406 * Extended variable "level.gravity" to "level.initial_gravity" and
407 "game.current_gravity" to prevent level setting from being changed
408 by playing the level (keeping the runtime value after playing).
410 * Fixed graphics bug when digging element that has 'crumbled' graphic
411 definition, but not 'diggable' graphic definition.
414 * Version number set to 3.0.1.
417 * Version 3.0.0 released.
420 * various bug fixes; among others:
421 - fixed bug with pushing spring over empty space
422 - fixed bug with leaving tube while placing dynamite
423 - fixed bug with explosion of smashed penguins
424 - allow Murphy player graphic in levels with non-Supaplex elements
428 * I have forgotten to document changes for some time.
431 * Pre-Release Version 2.2.0rc1 released.
434 * Version number set to 2.1.2.
437 * Version 2.1.1 released.
440 * Version number set to 2.1.1.
443 * Version 2.1.0 released.
446 * Version number set to 2.1.0.
448 2002-04-03 to 2002-05-19 (various source files)
449 * graphics, sounds and music now fully configurable
450 * bug fixed that prevented walking through tubes when gravity on
452 2002-04-02 src/events.c, src/editor.c
453 * Make Escape key less aggressive when playing or when editing level.
454 This can be configured as an option in the setup menu. (Default is
455 "less aggressive" which means "ask user if something can be lost"
456 when pressing the Escape key.)
458 2002-04-02 src/screen.c
459 * Added "graphics setup" screen.
461 2002-04-01 src/screen.c
462 * Changed "choose level" setup screen stuff to be more generic (to
463 make it easier to add more "choose from generic tree" setup screens).
465 2002-04-01 src/config.c, src/timestamp.h
466 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
467 automatically gets created by "src/Makefile" and contains an actual
468 compile-time timestamp to identify development versions of the game).
470 2002-03-31 src/tape.c, src/events.c
471 * Added quick game/tape save/load functions to tape stuff which can be
472 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
473 loads previously recorded tape and directly goes into recording mode
474 from the end of the tape (therefore appending to the tape).
476 2002-03-31 src/tape.c
477 * Added "index mark" function to tape recorder. When playing or
478 recording, "eject" button changes to "index" button. Setting index
479 mark is not yet implemented, but pressing index button when playing
480 allows very quick advancing to end of tape (when normal playing),
481 very fast forward mode (when playing with normal fast forward) or
482 very fast reaching of "pause before end of tape" (when playing with
483 "pause before end" playing mode).
485 2002-03-30 src/cartoons.c
486 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
488 2002-03-29 src/screen.c
489 * Changed setup screen stuff to be more generic (to make it easier
490 to add more setup screens).
492 2002-03-23 src/main.c, src/main.h
493 * Various changes due to the introduction of the new libgame files
494 "setup.c" and "joystick.c".
496 2002-03-23 src/files.c
497 * Generic parts of "src/files.c" (mainly setup and level directory
498 stuff) moved to new libgame file "src/libgame/setup.c".
500 2002-03-23 src/joystick.c
501 * File "src/joystick.c" moved to libgame source tree, with
502 correspondig changes.
504 2002-03-22 src/screens.c
505 * "HandleChooseLevel()": Another bug in level series navigation fixed.
506 (Wrong level series information displayed when entering main group.)
508 2002-03-22 src/editor.c
509 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
511 2002-03-22 src/editor.c
512 * Changed behaviour of "Escape" key in level editor to be more
513 intuitive: When in "Element Properties" or "Level Info" mode,
514 return to "Drawing Mode" instead of leaving the level editor.
516 2002-03-21 src/game.c, src/editor.c, src/files.c
517 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
518 gems (emeralds, diamonds, ...) slipping down from normal wall,
519 steel wall and growing wall (as in E.M.C. style levels). Although
520 the behaviour of contributed and private levels wasn't changed (due
521 to the use of "level.game_version"; see previous entry), editing
522 those levels will (of course) change the behaviour accordingly.
524 This change seems a bit too hard after thinking about it, because
525 the EM style behaviour is not the "expected" behaviour (gems would
526 normally only slip down from "rounded" walls). Therefore this was
527 now changed to an element property for gem style elements, with the
528 default setting "off" (which means: no special EM style behaviour).
529 To fix older converted levels, this flag is set to "on" for pre-2.0
530 levels that are neither contributed nor private levels.
532 2002-03-20 src/files.h
533 * Corrected settings for "level.game_version" depending of level type.
534 (Contributed and private levels always get played with game engine
535 version they were created with, while converted levels always get
536 played with the most recent version of the game engine, to let new
537 corrections of the emulation behaviour take effect.)
539 2002-03-20 src/main.h
540 * Added "#include <time.h>". This seems to be needed by "tape.c" for
541 compiling the SDL version on some systems.
542 Thanks to the several people who pointed this out.
545 * Version number set to 2.0.2.
548 * Version 2.0.1 released.
550 2002-03-18 src/screens.c
551 * "HandleChooseLevel()": Small bug in level series navigation fixed.
553 2002-03-18 src/files.c [src/libgame/misc.c]
554 * Moved some common functions from src/files.c to src/libgame/misc.c.
556 2002-03-18 src/files.c [src/libgame/misc.c]
557 * Changed permissions for new directories and saved files (especially
558 score files) according to suggestions of Debian users and mantainers.
559 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
561 2002-03-17 src/files.c
562 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
563 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
564 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
565 for levels and "TAPE" for tapes). Old "cookie" style format is
566 still supported for reading. New level and tape files are written
569 * New IFF chunk "VERS" contains version numbers for file and game
570 (where "game version" is the version of the program that wrote the
571 file, and "file version" is a version number to distinguish files
572 with different format, for example after adding new features).
574 2002-03-15 src/screen.c
575 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
576 (Before, you heard a mixture of the in-game music and the
579 2002-03-14 src/events.c
580 * Function "DumpTape()" (files.c) now available by pressing 't' from
581 main menu (when in DEBUG mode).
583 2002-03-14 src/game.c
584 * "GameWon()": When game was won playing a tape, now there is no delay
585 raising the score and no corresponding sound is played.
587 2002-03-14 src/files.c
588 * Changed "LoadTape()" for real chunk support and also adjusted
589 "SaveTape()" accordingly.
591 2002-03-14 src/game.c, src/tape.c, src/files.c
592 * Important changes to tape format: The old tape format stored all
593 actions with a real effect with a corresponding delay between the
594 stored actions. This had some major disadvantages (for example,
595 push delays had to be ignored, pressing a button for some seconds
596 mutated to several single button presses because of the non-action
597 delays between two action frames etc.). The new tape format just
598 stupidly records all device actions and replays them later. I really
599 don't know why I haven't solved it that way before?! Old-style tapes
600 (with tape file version less than 2.0) get converted to the new
601 format on-the-fly when loading and can therefore still be played;
602 only some minor parts of the old-style tape handling code was needed.
603 (A perfect conversion is not possible, because there is information
604 missing about the device actions between two action frames.)
606 2002-03-14 src/files.c
607 * New function "DumpTape()" to dump the contents of the current tape
608 in a human readable format.
610 2002-03-14 src/game.c
611 * Small tape bug fixed: When automatically advancing to next level
612 after a game was won, the tape from the previous level still was
613 loaded as a tape for the new level.
615 2002-03-14 src/tape.c
616 * Small graphical bug fixed: When pressing ""Record" or "Play" on
617 tape, cartoons did not get completely removed because
618 StopAnimation() was not called.
620 2002-03-13 src/files.c
621 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
622 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
623 size even when using 16-bit elements). Added new chunk "CNT2" for
624 16-bit amoeba content (previously written in 8-bit field in "HEAD"
625 chunk even when content was 16-bit element). "CNT2" should now be
626 able to store content for arbitrary elements (up to eight blocks of
627 3 x 3 element arrays). All "CNT2" elements will always be stored as
628 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
630 2002-03-13 src/files.c
631 * Changed "LoadLevel()" for real chunk support.
633 2002-03-12 src/game.c
634 * Fixed problem (introduced after 2.0.0 release) with penguins
635 not getting killed by enemies
637 2002-02-24 src/game.c, src/main.h
638 * Added "player->is_moving"; now "player->last_move_dir" does
639 not contain any information if the player is just moving at
641 Before, "player->last_move_dir" was misused for this purpose
642 for the robot stuff (robots don't kill players when they are
643 moving). But setting "player->last_move_dir" to MV_NO_MOVING
644 broke tapes when walking through pipes!
645 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
646 in a continuous movement. This fact is ignored for friends and