1 Release Version 2.0.0 [01 JAN 2001]
2 -----------------------------------
3 - major code redesign to maintain generic game functions in a separate
4 library and make it easier to port the game to new targets like SDL
5 - can be compiled with SDL library to build native Windows version
6 - DOS and Windows versions can be compiled with gcc cross-compiler
7 - trying to open already busy audio device does not block the game
8 - fixed network playing bug (patch from web site)
9 - SDL version can load and play music modules
10 - fixed element description in level editor for EM doors and keys
12 Release Version 1.4.0 [27 OCT 1999]
13 -----------------------------------
14 - new Boulderdash elements for better game emulation
15 - new cool medium-sized crystal font
16 - new elements and graphics for Diamond Caves II levels
17 - new elements and graphics for Emerald Mine Club levels
18 - brushed-up (higher resolution) graphics for Supaplex elements
19 - special oversized Supaplex levels included
20 - new elements for more authentic Emerald Mine elements (doors)
21 - more level editor enhancements:
22 element list scrollbar and level number selection within editor
23 - lots of new levels converted from Emerald Mine Club disks,
24 DX-Boulderdash and Supaplex
25 - new levels created and contributed by players
26 - now over 160 level series with over 14.000 levels
27 - high score list now scrollable to see all 100 entries
28 - new 16-bit elements level format to allow more than 256 elements
29 - re-introduced level handicap for more challange (levels must be
30 solved to be able to play the next one; can be disabled in setup)
31 - new setup option to disable time limit for relaxed playing :-)
32 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
33 distributors to separate read-only (levels, graphics, sounds)
34 from writable (hich scores) game data
35 - new personal level setup files to store level handicap and
36 last played level for each level series
37 - removed some 32-bit dependent code; should be 64-bit clean now
38 - some little bugs fixed
40 Release Version 1.3.0 [5 FEB 1999]
41 ----------------------------------
42 - strongly enhanced level editor
43 - new elements, graphics and levels for Supaplex style games
44 - completely rewritten platform independent gadget code
45 (buttons, scrollbars, text and number input gadgets)
46 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
48 Release Version 1.2.0 [5 DEC 1998]
49 ----------------------------------
51 - new WAV sound loader (to replace the old Amiga 8SVX files)
52 - new PCX graphics loader (to avoid GIF license problems)
53 - network multiplayer games with upto four players
54 - no separate network server needed; each client can
55 fork a network server at startup if there's no server
56 running at this moment
57 - possibility to invoke the game to act as a standalone
58 network server (on a separate machine, for example)
59 - local multiplayer games with upto four players
60 - support for upto four joysticks
61 - completely free customizable keyboard and joystick
62 for all four players individually
63 - new joystick calibration screen which can be left
64 (with Escape key) if no joystick is connected... ;-)
65 - new (working) GIF graphics loader (but still support
66 for the old XPM method)
67 - supports private colormap with extremely less flashing
68 on 8-bit (256 colors) displays
69 - soft-scrolling with 50 frames per second (which raises
70 the system requirements and makes it completely
71 unplayable on my "old reference" 486/33 (where 0.9b runs
72 smoothly) and running at 90% speed on my K6-200.
73 - completely new file format for personal setup data
74 in ASCII format which is human readable and easily
75 customizable even with a texteditor; stored in the
76 user's home directory and no longer somewhere in the
77 game's installation directory
78 - high score lists changed: now one file per level and
79 no longer one file per level series; now using readable
81 - useful command line options to specify the X11 display,
82 the game's base (installation) directory, an alternate
83 level directory, standalone server execution and verbose
86 Version 1.1 [???] [NOT RELEASED]
87 --------------------------------
88 - new (but broken) GIF graphics loader to be independent
89 from the XPM library and to replace all graphics by GIF files
91 Version 1.0 [9 APR 1997] [NOT RELEASED]
92 ---------------------------------------
93 - the game now contains many really playable levels,
94 not only a few levels for testing
95 - the game is now even better playable by keyboard
96 (now you have the same gameplay functionality
97 compared to playing with a joystick. Especially
98 there are diagonal directions with keyboard playing
99 and the fire buttons are mapped to the shift keys)
100 - a lot of new elements for better emulation of levels
101 from the games "Boulderdash", "Emerald Mine" and
102 "Sokoban". New elements to build "Dynablaster" style
104 - enhanced functionality of the level tape recorder
105 to make it possible to go on with a game at any tape
108 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
109 ------------------------------------------
112 Prerelease Version 0.9b [4 NOV 1995]
113 ------------------------------------
114 - the game is now completely Freeware
115 - the game is now better playable by keyboard
116 (in the last version, the player was making more than
117 one step for one keystroke in some cases -- thanks to
118 Warwick Allison for the hint with "XSync()"!)
119 - new amoeba type with configurable content (like in the
120 original C64 version, when aboeba cannot grow anymore
121 and explodes to diamonds or some other elements)
122 - compile error with ONE_PER_NAME in high score function
123 removed (thanks to Dmitry Kohmanyuk)
124 - little code cleanup (to get some new bugs ;)
125 - FreeBSD sound and joystick support (thanks to Jean-Marc
128 Prerelease Version 0.9 [23 OCT 1995]
129 ------------------------------------
130 - first (pre)release version