1 Release Version 2.0.1 [?? ??? 2001]
2 -----------------------------------
3 - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
4 - several Supaplex emulation bugs fixed thanks to Mihail Milushev:
5 + orange disk does not fall off from slippery elements
6 + infotrons kill electrons and snik snaks and trigger orange disks
7 + explosion chain reactions are now a bit slower than murphy
8 - behaviour of robots adjusted to make them less aggressive
10 Release Version 2.0.0 [01 JAN 2001]
11 -----------------------------------
12 - major code redesign to maintain generic game functions in a separate
13 library and make it easier to port the game to new targets like SDL
14 - can be compiled with SDL library to build native Windows version
15 - DOS and Windows versions can be compiled with gcc cross-compiler
16 - trying to open already busy audio device does not block the game
17 - bug in network playing code fixed (patch from web site)
18 - SDL version can load and play music modules
19 - bug in level editor fixed for EM doors and keys element description
20 - sound sample frequency raised from 8 kHz to 22 kHz
22 Release Version 1.4.0 [27 OCT 1999]
23 -----------------------------------
24 - new Boulderdash elements for better game emulation
25 - new cool medium-sized crystal font
26 - new elements and graphics for Diamond Caves II levels
27 - new elements and graphics for Emerald Mine Club levels
28 - brushed-up (higher resolution) graphics for Supaplex elements
29 - special oversized Supaplex levels included
30 - new elements for more authentic Emerald Mine elements (doors)
31 - more level editor enhancements:
32 element list scrollbar and level number selection within editor
33 - lots of new levels converted from Emerald Mine Club disks,
34 DX-Boulderdash and Supaplex
35 - new levels created and contributed by players
36 - now over 160 level series with over 14.000 levels
37 - high score list now scrollable to see all 100 entries
38 - new 16-bit elements level format to allow more than 256 elements
39 - re-introduced level handicap for more challange (levels must be
40 solved to be able to play the next one; can be disabled in setup)
41 - new setup option to disable time limit for relaxed playing :-)
42 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
43 distributors to separate read-only (levels, graphics, sounds)
44 from writable (hich scores) game data
45 - new personal level setup files to store level handicap and
46 last played level for each level series
47 - removed some 32-bit dependent code; should be 64-bit clean now
48 - some little bugs fixed
50 Release Version 1.3.0 [5 FEB 1999]
51 ----------------------------------
52 - strongly enhanced level editor
53 - new elements, graphics and levels for Supaplex style games
54 - completely rewritten platform independent gadget code
55 (buttons, scrollbars, text and number input gadgets)
56 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
58 Release Version 1.2.0 [5 DEC 1998]
59 ----------------------------------
61 - new WAV sound loader (to replace the old Amiga 8SVX files)
62 - new PCX graphics loader (to avoid GIF license problems)
63 - network multiplayer games with upto four players
64 - no separate network server needed; each client can
65 fork a network server at startup if there's no server
66 running at this moment
67 - possibility to invoke the game to act as a standalone
68 network server (on a separate machine, for example)
69 - local multiplayer games with upto four players
70 - support for upto four joysticks
71 - completely free customizable keyboard and joystick
72 for all four players individually
73 - new joystick calibration screen which can be left
74 (with Escape key) if no joystick is connected... ;-)
75 - new (working) GIF graphics loader (but still support
76 for the old XPM method)
77 - supports private colormap with extremely less flashing
78 on 8-bit (256 colors) displays
79 - soft-scrolling with 50 frames per second (which raises
80 the system requirements and makes it completely
81 unplayable on my "old reference" 486/33 (where 0.9b runs
82 smoothly) and running at 90% speed on my K6-200.
83 - completely new file format for personal setup data
84 in ASCII format which is human readable and easily
85 customizable even with a texteditor; stored in the
86 user's home directory and no longer somewhere in the
87 game's installation directory
88 - high score lists changed: now one file per level and
89 no longer one file per level series; now using readable
91 - useful command line options to specify the X11 display,
92 the game's base (installation) directory, an alternate
93 level directory, standalone server execution and verbose
96 Version 1.1 [???] [NOT RELEASED]
97 --------------------------------
98 - new (but broken) GIF graphics loader to be independent
99 from the XPM library and to replace all graphics by GIF files
101 Version 1.0 [9 APR 1997] [NOT RELEASED]
102 ---------------------------------------
103 - the game now contains many really playable levels,
104 not only a few levels for testing
105 - the game is now even better playable by keyboard
106 (now you have the same gameplay functionality
107 compared to playing with a joystick. Especially
108 there are diagonal directions with keyboard playing
109 and the fire buttons are mapped to the shift keys)
110 - a lot of new elements for better emulation of levels
111 from the games "Boulderdash", "Emerald Mine" and
112 "Sokoban". New elements to build "Dynablaster" style
114 - enhanced functionality of the level tape recorder
115 to make it possible to go on with a game at any tape
118 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
119 ------------------------------------------
122 Prerelease Version 0.9b [4 NOV 1995]
123 ------------------------------------
124 - the game is now completely Freeware
125 - the game is now better playable by keyboard
126 (in the last version, the player was making more than
127 one step for one keystroke in some cases -- thanks to
128 Warwick Allison for the hint with "XSync()"!)
129 - new amoeba type with configurable content (like in the
130 original C64 version, when aboeba cannot grow anymore
131 and explodes to diamonds or some other elements)
132 - compile error with ONE_PER_NAME in high score function
133 removed (thanks to Dmitry Kohmanyuk)
134 - little code cleanup (to get some new bugs ;)
135 - FreeBSD sound and joystick support (thanks to Jean-Marc
138 Prerelease Version 0.9 [23 OCT 1995]
139 ------------------------------------
140 - first (pre)release version